====== Multiplayer Maps ====== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on6_01.s6.png|{{outpost_2:maps:on6_01.s1.png |Pie Chart Map}}]] Below is an alphabetical listing of multiplayer maps. In order to play a multiplayer map, all players must have the same version of the map. To add a new map to your copy of Outpost 2, simply drop the required files into the root directory of your Outpost 2 install and restart the game. Typically a new map will contain a new .DLL file and possibly and new .MAP and/or new .txt (tech tree) file as well. Multiplayer maps may be played on a single computer by opening multiple instances of Outpost 2. This allows some multiplayer scenarios that contain an enemy AI to be played without others. For some scenarios like Danger Zone, playing the scenario single player can make it extremely challenging. ===== Multiplayer Map Categories ===== The following are the basic types of multiplayer maps: * **Last One Standing (LoS)** - Players start with a small pre-built base and fight to the last man. This can also be played with teams (alliances). * **Land Rush** - Similar to Last One Standing except players start with an expedition of vehicles and pick a location to found their colony. * **Space Race** - Players compete to be the first one to complete a colony ship. * **Midas** - The players compete to collect the most minerals in a set amount of time. Rare metals count for more points than common metals. * **Resource Race** - Players compete to obtain a fixed goal of both common and rare metals. First to the goal wins. * **Survival (SRV or SURV)** - Players cooperatively play against external factors to launch a starship. Typically the blight and an AI opponent pressure the players. Each player cannot contribute to another player's starship, so usually one player will focus on starship construction while the others fight the AI opponent. * //Peacekeeper AI// - Some maps include a computer player strategically placed between opponents. In order for the opponents to engage each other, they must first destroy or move through the hostile AI territory. This naturally allows players extra time to build up their colonies before an engagement. Typically the AI will not directly attack the other players, but will defend itself when engaged. ===== Multiplayer Map Options ===== Multiplayer maps can be adjusted to suit an intended style of play and the varying experience level of the players. On some maps, checking Morale Steady, Day/Night, or Disasters will affect the game play in unrelated ways such as changing the behavior of the AI. See specifics about these maps for details. * **Morale Steady** - Checking this keeps morale at 75 out of 100 for all colonies for the entire game. With steady morale, there is no reason to research or construct morale specific building such as residences, recreation facilities, etc. With steady morale, medical centers can still extend the life of colonists. * **Day/Night** - Checking this allows for a day/night cycle. If the blight is present, during night-time it will expand slower. With night enabled, vehicles with their headlights off become more difficult to spot by opponents. * **Disasters** - Checking this allows natural disasters to occur. This is often left unchecked to make gameplay more balanced. * **Starting Vehicles** - Adding starting vehicles gives each player a starting number of laser or microwave lynx, up to a maximum of 12. Some games modify the starting vehicles to not be available or to provide vehicles besides lynx. ---- ===== Allied Siege ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp6_03.s6.png|{{outpost_2:maps:mp6_03.s1.png|Allied Siege Map}}]] |Created by|Dynamix| |Filename|mp6_03.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_03.dll| ---- ===== Ambush Alley ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_08.s6.png|{{outpost_2:maps:mp2_08.s1.png|Ambush Alley Map}}]] |Created by|Dynamix| |Filename|mp2_08.map| |Map Size|64 x 64| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_08.dll| ---- ===== Around the World ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:newworld.s6.png|{{outpost_2:maps:newworld.s1.png|Around the World Map}}]] |Created by|Dynamix| |Filename|newworld.map| |Map Size|512 x 256| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_02.dll| |6P, Land Rush|mu6_02.dll| |6P, Space Race|mf6_02.dll| ---- ===== Axen's Home ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp6_01.s6.png|{{outpost_2:maps:mp6_01.s1.png|Axen's Home Map}}]] |Created by|Dynamix| |Map filename|mp6_01.map| |Map Size|512 x 256| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_01.dll| |6P, Land Rush|mu6_01.dll| |6P, Resource Race|mr6_01.dll| |6P, Space Race|mf6_01.dll| ---- ===== Barren Land ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_04.s6.png|{{outpost_2:maps:mp4_04.s1.png|Barren Land Map}}]] |Created by | Dynamix| |Map filename|mp4_04.map| |Map Size|256 x 256| ^Scenarios^Scenario DLL^ |4P, Land Rush|mu4_04.dll| |4P, Midas|mm4_04.dll| ---- ===== Beach Party ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_10.s6.png|{{outpost_2:maps:mp2_10.s1.png|Beach Party Map}}]] |Created by|Dynamix| |Map filename|mp2_10.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_10.dll| |2P, Land Rush|mp2_10.dll| |2P, Resource Race|mp2_10.map| ---- ===== Biohazard ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp3_02.s6.png|{{outpost_2:maps:mp3_02.s1.png|Biohazard Map}}]] |Created by|Dynamix| |Map filename|mp3_02.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |3P, Space Race|mf3_02.dll| ---- ===== Bomber's Big Blast ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_09.s6.png|{{outpost_2:maps:mp4_09.s1.png|Bomber's Big Blast Map}}]] |Created by|sirbomber| |Map filename|mp4_09.map| |Map Size|64 x 64| |Map Tech Tree filename|BLASTTEK.TXT| ^Scenarios^Scenario DLL^ |4P, LoS|ml4sbb.dll| **Overview:** An Outpost 2 clone of the Mario Party 2 mini-game "Bowser's Big Blast" designed for up to four players. Completely based on chance. A fun short game that is perfect when needing to determine an arbitrary winner. **Description:** http://forum.outpost2.net/index.php/topic,4463.0.html ---- ===== BoreHole ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_06.s6.png|{{outpost_2:maps:mp4_06.s1.png|BoreHole Map}}]] |Created by|Dynamix| |Map filename|mp4_06.map| |Map Size|256 x 256| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_06.dll| |6P, Land Rush|ml4_06.dll| ---- ===== Caught in the Crossfire ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:crossfire.s6.png|{{outpost_2:maps:crossfire.s1.png|Caught in the Crossfire Map}}]] |Created by|Mcshay| |Map filename|Crossfire.map| |Map Size|256 x 256| |Map Tech Tree filename|survtech.txt| ^Scenarios^Scenario DLL^ |4P, Survivor|mf4_ccf.dll| Features: * Advanced AI Opponent **Overview:** Crossfire is a fast-paced survivor scenario containing allied human players and a hostile AI player. The AI player tries to destroy the human players while the human players try to escape the blight and launch a complete starship. Location of mining beacons are hidden until scouted. Caught in the crossfire's map is based on the map Barren Land. ---- ===== Close Encounter ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_01.s6.png|{{outpost_2:maps:mp2_01.s1.png|Close Encounter Map}}]] |Created by|Dynamix| |Map filename|mp2_01.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_01.dll| |2P, Space Race|mf2_01.dll| ---- ===== Coliseum ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_01.s6.png|{{outpost_2:maps:mp4_01.s1.png|Coliseum Map}}]] |Created by|Dynamix| |Map filename|mp4_01.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_01.dll| |4P, Midas|mm4_01.dll| ---- ===== Crash Zone ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_05.s6.png|{{outpost_2:maps:mp4_05.s1.png|Crash Zone Map}}]] |Created by|Dynamix| |Map filename|mp4_05.map| |Map Size|256 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_05.dll| |4P, Space Race|mf4_05.dll| |4P, Resource Race|mr4_05.dll| ---- ===== Danger Zone ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:fl01.s6.png|{{outpost_2:maps:fl01.s1.png|Danger Zone Map}}]] |Created by|Flashy| |Map filename|fl01.map| |Size|512 x 256| ^Scenarios^Scenario DLL^ |5P, SRV, Danger Zone|mf5fl01.dll| **Features:** * Advanced AI Opponent * Blight * Map wraps East to West * Space Program **Overview:** Danger Zone is an up to 5 player cooperative survivor map. Players start in a land rush running from the blight. They must defeat a superior, smart AI base and launch a starship before being overrun by the blight. Danger Zone's map is based on the map newworld. ---- ===== Darkest Hour ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:bhsurv.s6.png|{{outpost_2:maps:bhsurv.s1.png|Darkest Hour Map}}]] |Created by|Sirbomber| |Map filename|bhsurv.map| |Size|256 x 256| ^Scenarios^Scenario DLL^ |4P, SRV, Darkest Hour|mf4_bhs.dll| **Features:** * Blight * Space Program **Overview:** Darkest Hour is a 4 player space race with a serious blight problem. Darkest Hour's map is based on the map BoreHole. ---- ===== Double Cross ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_10.s6.png|{{outpost_2:maps:mp4_10.s1.png|Double Cross Map}}]] |Created by|Dynamix| |Map filename|mp4_10.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_10.dll| |4P, Resource Race|mr4_10.dll| ---- ===== Earlobe ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on6_03.s6.png|{{outpost_2:maps:on6_03.s1.png|Earlobe Map}}]] |Created by|Dynamix| |Map filename|on6_03.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_31.dll| ---- ===== Enter the Dragon ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_01.s6.png|{{outpost_2:maps:opu_01.s1.png|Enter the Dragon Map}}]] |Created by|Leviathan| |Map filename|opu_01.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml2_33.dll| Based on a StarCraft Map. ---- ===== Flood Plain ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on4_02.s6.png|{{outpost_2:maps:on4_02.s1.png|Flood Plain Map}}]] |Created by|Dynamix| |Map filename|on4_02.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Land Rush|mu4_31.dll| ---- ===== Forsaken World ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:survaxen.s6.png|{{outpost_2:maps:survaxen.s1.png|Forsaken World Map}}]] |Created by|Harky, Mcshay, & Arklon| |Map filename|survaxen.map| |Map Size|512 x 256| |Tech tree|survtech.txt| ^Scenarios^Scenario DLL^ |4P, Survivor|mf4_fw2.dll| |5P, Survivor|mf5_hso.dll| **Features:** * Blight * Space Program * Forced Evacuation **Overview:** A competitive space race where players must run from the blight. A 4 player version exists that is included in the full version of the game. Note: The 5 player version of the scenario is not included in the Outpost 2 community update distro. See http://arklon.outpost2.net/mcshay/XHTML/fw.html for the 5 player download and more details on the map. Five player map is axenvolcanoes.map. ---- ===== Four Mesas ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_07.s6.png|{{outpost_2:maps:mp4_07.s1.png|Four Mesas Map}}]] |Created by|Dynamix| |Map filename|mp4_07.map| |Map Size|256 x 256| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_07.dll| |4P, Land Rush|mu4_07.dll| ---- ===== Fractured Alliance ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:fraxsurv.s6.png|{{outpost_2:maps:fraxsurv.s1.png|Fractured Alliance Map}}]] |Created by | //Sirbomber// | |Map filename|fraxsurv.map| |Map tech file|survtech.txt| ^Scenarios^Scenario DLL^ |5P, Survival|mf5_fxs.dll| **Features:** * Advanced AI Opponent * Blight * Starship Program **Overview:** Up to 5 player cooperative survivor mission. Starts as land rush into enemy territory. Radial buttons control existence of AI outposts (making the game more difficult). Fractured Alliance's map is based on the map Fractures. ---- ===== Fractures ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on6_04.s6.png|{{outpost_2:maps:on6_04.s1.png|Fractures Map}}]] |Created by|Dynamix| |Map filename|on6_04.map| |Map Size|128 x 256| ^Scenarios^Scenario DLL^ |5P, Land rush|mu6_41.dll| ---- ===== Great Divide ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_02.s6.png|{{outpost_2:maps:mp2_02.s1.png|Great Divide Map}}]] |Created by|Dynamix| |Map filename|mp2_02.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_02.dll| |2P, Land Rush|mu2_02.dll| ---- ===== Handprint ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on4_03.s6.png|{{outpost_2:maps:on4_03.s1.png|Handprint Map}}]] |Created by|Dynamix| |Map filename|on4_03.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_41.dll| ---- ===== Hidden Treasure ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_11.s6.png|{{outpost_2:maps:mp4_11.s1.png|Hidden Treasure Map}}]] |Created by|Dynamix| |Map filename|mp4_11.map | |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Midas|mm4_11.dll| |Created by|Scenario: Flashy \\ Map: Dynamix| |Map filename|mp4_11.map| |Tech tree|MULTITEK.TXT| |Map size|128 x 128| ^Scenarios^Scenario DLL^ |4P, LoS|ml4_11.dll| **Overview:** Flashy created a last one standing variant of Hidden Treasure. Dynamix originally only supported Midas scenarios on this map. ---- ===== Improved Pie Chart ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_15.s6.png|{{outpost_2:maps:opu_15.s1.png|Improved Pie Chart Map}}]] |Created by|Leviathan| |Map filename|opu_15.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_p1.dll| Based on the map Pie Chart. ---- ===== Judgement Day ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:survatw.s6.png|{{outpost_2:maps:survatw.s1.png|Judgement Day Map}}]] |Created by|Sirbomber| |Map filename|survatw.map| |Tech tree|survtech.txt| |Map size|512 x 256| ^Scenarios^Scenario DLL^ |6P, SRV|mf6_atw.dll| **Overview:** Features colony evacuation, space race, and technology from wreckage. **Background:** http://forum.outpost2.net/index.php/topic,4935.0.html ---- ===== La Corrida ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on4_01.s6.png|{{outpost_2:maps:on4_01.s1.png|La Corrida Map}}]] |Created by|Dynamix| |Map filename|on4_01.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_21.dll| Includes a peacekeeper AI. ---- ===== Labyrinth ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_11.s6.png|{{outpost_2:maps:mp2_11.s1.png|Labyrinth Map}}]] |Created by Dynamix| |Map filename|mp2_11.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_11.dll| ---- ===== Moogle Ville ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mpdemohax.s6.png|{{outpost_2:maps:mpdemohax.s1.png|Moogle Ville Map}}]] |Created by|Outpost Universe| |Map filename|mpdemohax.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_46.dll| Based on the map Unsettled Earth. ---- ===== Nostalgia ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_02.s6.png|{{outpost_2:maps:opu_02.s1.png|Nostalgia Map}}]] |Created by|Leviathan| |Map filename|opu_02.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_43.dll| Based on a StarCraft Map. ---- ===== Olympus Mons ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_12.s6.png|{{outpost_2:maps:mp4_12.s1.png|Olympus Mons Map}}]] |Created by|Dynamix| |Map filename|mp4_12.map| |Map Size|256 x 256| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_12.dll| |4P, Resource Race|mr4_12.dll| ---- ===== Peacekeeper ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on2_01.s6.png|{{outpost_2:maps:on2_01.s1.png|Peacekeeper Map}}]] |Created by|Dynamix| |Map filename|on2_01.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_21.dll| Includes a peacekeeper AI. ---- ===== Pie Chart ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on6_01.s6.png|{{outpost_2:maps:on6_01.s1.png|Pie Chart Map}}]] |Created by|Dynamix| |Map filename|on6_01.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_21.dll| ---- ===== Plains and Passes ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_12.s6.png|{{outpost_2:maps:opu_12.s1.png|Plains and Passes Map}}]] |Created by|Outpost Universe| |Map filename|opu_12.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |6P, Land Rush|mu4_32.dll| Based on the map Allied Siege. ---- ===== Rescue Escort ===== See single player version of Rescue Escort for details. ---- ===== Ridge & Siege Warfare ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_11.s6.png|{{outpost_2:maps:opu_11.s1.png|Ridge and Siege Warfare Map}}]] |Created by|Outpost Universe| |Map filename|opu_11.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_06.dll| ---- ===== The Rift ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_08.s6.png|{{outpost_2:maps:mp4_08.s1.png|The Rift Map}}]] |Created by|Dynamix| |Map filename|mp4_08.map| |Map Size|256 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_08.dll| |4P, Land Rush|mu4_08.dll| |4P, Space Race|mf4_08.dll| |4P, Midas|mm4_08.dll| ---- ===== River of Fire ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_03.s6.png|{{outpost_2:maps:mp2_03.s1.png|River of Fire Map}}]] |Created by|Dynamix| |Map filename|mp2_03.map| |Map Size|64 x 128| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_03.dll| ---- ===== Rock Garden ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_05.s6.png|{{outpost_2:maps:mp4_05.s1.png|Rock Garden Map}}]] |Created by|Dynamix| |Map filename|mp4_05.map| |Map Size|256 x 256| ^Scenarios^Scenario DLL^ |5P, Land rush|mu4_03.dll| |5P, Resource Race|mr4_03.dll| |5P, Space Race|mf4_03.dll| ---- ===== Root Canal ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_12.s6.png|{{outpost_2:maps:mp2_12.s1.png|Root Canal Map}}]] |Created by|Dynamix| |Map filename|mp2_12.map| |Map Size|256 x 128| ^Scenarios^Scenario DLL^ |6P, Last One Standing|ml6_12.dll| |6P, Land Rush|mu6_12.dll| |6P, Space Race|mf6_12.dll| For last one standing scenario, players start with basic defensive structures. ---- ===== To the Skies or to the Grave ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on4_01.s6.png|{{outpost_2:maps:on4_01.s1.png|To the Skies or to the Grave Map}}]] |Created by|Sirbomber, help from Mcshay and Harky| |Map filename|on4_01.map| |Tech tree filename|surv_tek.txt| |Map size|128 x 128| ^Scenarios^Scenario DLL^ |4P, SURV, To The Skies or to the Grave|mf4_sky.dll| **Features:** * Starship Program * Blight **Overview:** Based on the map La Corrida but with no peacekeeper AI. Can you launch your starship before the blight overtakes you and your competitors? ---- ===== Team Handprint ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_10.s6.png|{{outpost_2:maps:opu_10.s1.png|Team Handprint Map}}]] |Created by|Outpost Universe| |Map filename|opu_10.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_42.dll| Based on the map Handprint. ---- ===== Team La Corrida ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:opu_09.s6.png|{{outpost_2:maps:opu_09.s1.png|Team La Corrida Map}}]] |Created by|Outpost Universe| |Map Filename|opu_09.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_22.dll| Based on the map La Corrida\\ Includes a peacekeeper AI ---- ===== Three's a Crowd ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp3_08.s6.png|{{outpost_2:maps:mp3_08.s1.png|Three's a Crowd Map}}]] |Created by|Dynamix| |Map filename|mp3_08.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |3P, Last One Standing|ml3_08.dll| |3P, Land Rush|mu3_08.dll| |3P, Space Race|mf3_08.dll| |3P, Midas|mm3_08.dll| |3P, Resource Race|mr3_08.dll| ---- ===== Tug-O-War ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on2_02.s6.png|{{outpost_2:maps:on2_02.s1.png|Tug-O-War Map}}]] |Created by|Dynamix| |Map filename|on2_02.map| |Map Size|64 x 64| ^Scenarios^Scenario DLL^ |2P, Last One Standing|ml2_31.dll| Players start with basic defensive structures. ---- ===== Twin Valleys ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_07.s6.png|{{outpost_2:maps:mp2_07.s1.png|Twin Valleys Map}}]] |Created by|Dynamix| |Map filename|mp2_07.map| |Map Size|64 x 256| ^Scenarios^Scenario DLL^ |2P, Midas|mm2_07.dll| ---- ===== Unsettled Earth ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mpdemo.s6.png|{{outpost_2:maps:mpdemo.s1.png|Unsettled Earth Map}}]] |Created by|Dynamix| |Map filename|mpdemo.map| |Map Size|128 x 128| ^Scenarios^Scenario DLL^ |4P, Last One Standing|ml4_13.dll| |4P, Land Rush|mu4_13.dll| ---- ===== Wishbone ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp2_05.s6.png|{{outpost_2:maps:mp2_05.s1.png|Wishbone Map}}]] |Created by|Dynamix| |Map filename|mp2_05.map| |Map Size|128 x 64| ^Scenarios^Scenario DLL^ |2P Last One Standing|ml2_05.dll| ---- - //Go Back to [[outpost_2:maps|Outpost 2 Maps]]//\\ - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\ - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//