====== Custom Scenarios ====== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:crossfire.s6.png|{{outpost_2:maps:crossfire.s1.png |Caught in the Crossfire Map}}]] This page lists Outpost 2 scenarios that are reasonably mature, but are not included in the current Outpost 2 community update. These scenarios can be added to your copy of Outpost 2 and played. Custom scenarios may not be included in the Outpost Universe community update distro for a variety of reasons. The scenarios below are all complete enough to play through. Some have bugs or may be incomplete. Some scenarios below are fully complete and are waiting until the next release to be added to the OPU distro. For more information about Outpost 2 scenarios and maps in general, see the [[outpost_2:maps|Outpost 2 Maps Page]]. **How to install a custom Scenario** Each custom scenario will have a .DLL file that contains the required compiled code. Just place this .DLL file in the root directory of your copy of Outpost 2 (the same folder that contains outpost2.exe). If a scenario has a unique technology tree, the download will come with a .TXT file that contains the new tech tree. If the scenario has a unique map, the download will also contain a .MAP file. If a .TXT and/or a .MAP file is present, place both files in the root Outpost 2 directory as well. Sometimes the files will be compressed in the ZIP or RAR format. Most operating systems should have built in decompression ability for ZIP file. However, must operating systems will not be able to decompress a RAR file without an external program. For RAR decompression, either 7Zip (http://www.7-zip.org/) or WinRar (http://www.rarlab.com/) may be used. **I want to code my own scenario!** If you want to code your own scenario or make your own map, check out the [[op2_sdk:software_development_kit_sdk|Outpost 2 Software Development Kit (SDK)]]. ---- ====== Custom Colony Games ====== ===== Dan's Dog ===== |Created by|Scenario: Hooman \\ Map: Dynamix| |Map filename|cm03.map| ^Scenarios^Scenario DLLs^ |Dan's Dog|cDanDog.dll| This quick scenario proves the existence of the animated Dan's Dog Easter Egg as discovered by Hooman. See the [[outpost_2:easter_eggs|Outpost 2 Easter Eggs page]] for the download and more details. ---- ===== Distant Noise ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:cm03.s6.png|{{outpost_2:maps:cm03.s1.png|Distant Noise Map}}]] |Created by|Scenarios: Flashy \\ Map: Dynamix| |Map filename|cm03.map| |Map size|256 x 256| ^Scenarios^Scenario DLLs^ |Distant Noise Eden Sandbox (Fixed Base)|CESfa04.dll| |Distant Noise Eden Sandbox ALT (Land Rush)|CESfl04.dll| |Distant Noise Plymouth Sandbox (Fixed Base)|CPSfa04.dll| |Distant Noise Plymouth Sandbox ALT (Land Rush)|CPSfl04.dll| **Overview:** Distant Noise is a set of sandbox style games with no end state. The scenarios are based on the Colony Map Eden Starship but have no end objective, allowing the player to build their colony as they see fit for as long as they wish. These maps also allow players to script in-game events without having to program a new DLL. For a list of commands, see this forum page: [[http://forum.outpost2.net/index.php/topic,5480.msg79332.html#msg79332]]. **Download:** {{outpost_2:scenarios:distantnoise_-_eden-plymouth_sandbox.zip}} ---- ===== The Mission ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:axenvolcanoescellfix.s6.png|{{outpost_2:maps:axenvolcanoescellfix.s1.png|The Mission Map}}]] |Created by|Angellus| |Map filename|axenvolcanoescellfix.map| |Map size|512 x 256| |Tech tree file|Outpost2 Multitek2.bat| |Scenario DLL|cmiss.dll| **Features:** * Map wraps East to West * Advanced AI opponent * Completely new technology tree * Ability to choose colony at start of round **Prerequisites:** Requires the Multitek 2 mod. **Bugs:** May include a game crashing bug (Need to verify. Bug is not related to randomized base address). **Download:** http://forum.outpost2.net/index.php/topic,5067.msg74271.html#msg74271 (See post by Leviathan) ---- ====== Custom Multiplayer Maps ====== ===== Battle of the Blight ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:botb-1.s6.png|{{outpost_2:maps:botb-1.s1.png|Battle of the Blight Map}}]] |Created by|onehand| |Map filename|botb-1.map| |Map Size|128 x 128| |Map Tech Tree filename|MULTITEK.TXT| ^Scenarios^Scenario DLL^ |4P, LoS|ml4_bob.dll| **Overview:** A 2 or 4 player last one standing scenario. If played 4 player, there are two allied teams. No direct combat is allowed, but light towers push the blight away from one's colony allowing directing it towards the enemy. **Download:** http://forum.outpost2.net/index.php/topic,5699.msg81679.html#msg81679 ---- ===== Confrontation ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:ck9_2v2ai.s6.png|{{outpost_2:maps:ck9_2v2ai.s1.png|Confrontation Map}}]] |Created by|CK9 and Mcshay| |Map filename|ck9_2v2ai.map| |Map Size|256 x 128| |Map Tech Tree filename|survtech.txt| ^Scenarios^Scenario DLL^ |4P, LoS|ml4_cft.dll| **Features:** * AI Peacekeeper **Overview:** A 2 vs 2 player scenario with an extensive peacekeeper AI preventing early confrontation. **Download:** http://arklon.outpost2.net/mcshay/XHTML/confrontation.html ---- ===== Doomsday ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:mp4_09.s6.png|{{outpost_2:maps:mp4_09.s1.png|Doomsday Map}}]] |Created by|Mcshay| |Map filename|mp4_09.map| |Map Size|64 x 64| ^Scenarios^Scenario DLL^ |4P, LoS|ml4_dd.dll| **Overview:** Doomsday is a four player last one standing map. The goal is to be the person with the last structure standing. At mark 666, disasters begin to pummel the map. How long can you survive? **Download:** http://arklon.outpost2.net/mcshay/XHTML/dd.html ---- ===== Flood Plain Ver 2 ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:on4_02.s6.png|{{outpost_2:maps:on4_02.s1.png|Flood Plain Ver2 Map}}]] |Created by|Scenario: Mcshay \\ Map: Dynamix| |Map filename|on4_02.map| |Map Size|128 x 128| |Map Tech Tree filename|MULTITEK.TXT| ^Scenarios^Scenario DLL^ |6P, Land Rush|mu6_fp2.dll| **Features:** * Volcanoes **Overview:** Flood Plain 2 is a 6 player land rush map. Seven volcanoes erupt and lava flows randomly expand, with breaks between spreading cycles. Paths are guaranteed to exist between all the bases if the lava completes its expansion. **Download:** http://arklon.outpost2.net/mcshay/XHTML/fp2.html ---- ===== Forsaken World ===== Forsaken world has two variations, one map for 4 player and one map for 5 player. The 4 player variation comes standard with Outpost 2. The 5 player variation does not. See Forsaken world on the [[outpost_2:maps:multiplayer_maps|Multiplayer Map Page]] for details. ---- ===== Out of the Frying Pan, Into the Fire ===== TBD |Created by|Vagabond| |Map filename|OutOfTheFryingPan.map| |Tech tree|survtech.txt| |Map size|256 x 256| ^Scenarios^Scenario DLL^ |4P, SURV|xxx.dll| Still in development ---- ===== Outpost Monopoly ===== |Created by|Hidiot| |Map filename|atwmon.map| |Tech tree|monoptech.txt| |Map size|512 x 256| ^Scenarios^Scenario DLL^ |4P, LoS|xxx.dll| **Overview:** The board game Monopoly adapted for play withing an Outpost 2 scenario. **Download:** //Stub// **Bugs:** Multiple 'dice pips' are shown when the dice is rolled. ---- ===== PlayGround ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:axenvolcanoescellfix.s6.png|{{outpost_2:maps:axenvolcanoescellfix.s1.png|PlayGround Map}}]] |Created by|Scenario: Flashy \\ Map: ???| |Map filename|axenvolcanoescellfix.map| |Tech tree|FLSURVTEK.TXT| |Map size|512 x 256| ^Scenarios^Scenario DLL^ |6P, Land Rush|mu6fl02.dll| **Features:** * Map wraps East to West * Blight (In only one game mode) * Volcano **Overview:** A land rush scenario where you endlessly respawn. Includes two different game modes. One game mode allows the blight to consume the world and the other is free style combat. **Download:** http://forum.outpost2.net/index.php/topic,5148.msg75141.html#msg75141 ---- ===== Scout Rush ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:ply12.s6.png|{{outpost_2:maps:ply12.s1.png|Scout Rush Map}}]] |Created by|Sirbomber & Mcshay| |Map filename|ply12.map| |Tech tree|scouttek.txt| |Map size|256 x 64| ^Scenarios^Scenario DLL^ |6P, Land Rush|ml6_sr.dll| **Overview:** Scout Rush is a 6 player Last one Standing map that takes place on the Plymouth 12 campaign map. It is mindless fun. Build as many Scouts as possible and rush your enemies. Everything dies instantly. You can build walls with Earthworkers and Guard Posts with ConVecs. Includes some interesting disasters. Setting resource values for a player alters the available weapons. **Download:** http://arklon.outpost2.net/mcshay/XHTML/srush.html ---- ===== Yukon Trail ===== [[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:YukonTrail.s6.png|{{outpost_2:maps:YukonTrail.s1.png|Yukon Trail Map}}]] |Created by|Vagabond| |Map filename|YukonTrail.map| |Tech tree|survtech.txt| |Map size|256 x 256| ^Scenarios^Scenario DLL^ |4P, Coop Resource Race|mr4Yuko.dll| **Overview:** Yukon Trail is a cooperative 4 player resource race. Players start in land rush form already allied. Enemy units attack from offscreen that progressively increase in tech level and numbers. Players must transport enough common and rare metals in truck to the rendezvous site before being overwhelmed by the AI attacks. **Download:** https://github.com/Brett208/OP2MissionYukonTrail/releases ---- ====== Not Documented ====== * Multitek2 Sandbox maps, by Sirbomber, http://forum.outpost2.net/index.php/topic,4325.0.html, require Multitek2 mod ====== Notable Unfinished Scenarios ====== * Capture the flag, by Mcshay, http://arklon.outpost2.net/mcshay/XHTML/ctf.html * Swarm, by Mcshay, http://arklon.outpost2.net/mcshay/XHTML/swm.html * Colony Games, by Angellus, http://forum.outpost2.net/index.php/topic,4607.msg68346.html#msg68346, Suffer from game crashing bug when checking mission objectives after saving and loading a game. Caused by random base address of map DLL. DLLs ce2000u.dll & cp2000u.dll affected. * Modded Tigers, by jcj94, http://forum.outpost2.net/index.php/topic,5169.msg75369.html#msg75369, Played on La Corrida map with center opponent being replaced by 4 thors hammer guard posts. The guard posts/walls guard wreckage that grant a tiger improvement (untested if works). The guard posts' power supply is easily exposed. When playing 2 player, a third colony is created created that appears to be static. Setting initial vehicles does not add any actual initial vehicles. Disasters work. Source code available on forum post. ---- - //Go Back to [[outpost_2:maps|Outpost 2 Maps]]//\\ - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\ - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//