====== Setting Alliances ====== ''Reviewed For: SDK 2.1'' Player Alliances can be set on game initialization for both multiplayer and colony scenarios. For a full alliance, remember to set both players as allied to each other. See sample below. ===== Related Source Code ===== //From Player.h// class OP2 _Player { public: ... void AllyWith(int playerNum); ... } ===== Sample Code ===== int InitProc() { Player[Player0].AllyWith(Player2); Player[Player2].AllyWith(Player0); } ---- - //Go Back to [[op2_sdk:programming_scenario_dlls|Programming a Scenario]]//\\ - //Go Back to [[op2_sdk:software_development_kit_sdk|Outpost 2 Software Development Kit]]//\\ - //Go Back to [[outpost_2:outpost_2|Outpost 2 Main page]]//\\ - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//