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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| op2_sdk:placing_units [2016/02/01 03:12] – vagabond | op2_sdk:placing_units [2016/10/12 21:32] (current) – external edit 127.0.0.1 | ||
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| When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function '' | When any vehicle is created, the Outpost 2 SDK defaults to turning its lights off. The function '' | ||
| - | ===== Level 2 Headline | + | ===== Placing Units In a Garage |
| + | During level initialization, | ||
| + | Call PutInGarage on the vehicle that you plan to place in a garage. The arguments tileX and tileY are the position of the garage you want the vehicle placed inside. | ||
| + | |||
| + | You CAN add vehicles to a garage that are not owned by the same player as the garage owner. | ||
| ===== Using the CreateUnit Function ===== | ===== Using the CreateUnit Function ===== | ||
| Line 79: | Line 83: | ||
| enum UnitDirection | enum UnitDirection | ||
| { | { | ||
| - | East = 0, | + | |
| - | SouthEast = 1, | + | SouthEast = 1, |
| - | South = 2, | + | South = 2, |
| - | SouthWest = 3, | + | SouthWest = 3, |
| - | West = 4, | + | West = 4, |
| - | NorthWest = 5, | + | NorthWest = 5, |
| - | North = 6, | + | North = 6, |
| - | NorthEast = 7, | + | NorthEast = 7, |
| }; | }; | ||
| </ | </ | ||
| Line 278: | Line 282: | ||
| - //Go Back to [[op2_sdk: | - //Go Back to [[op2_sdk: | ||
| - //Go Back to [[outpost_2: | - //Go Back to [[outpost_2: | ||
| - | - //Go Back to [[http:// | + | - //Go Back to [[http:// |