Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| op2_sdk:dayandnight [2016/01/25 21:05] – vagabond | op2_sdk:dayandnight [2016/10/12 21:32] (current) – external edit 127.0.0.1 | ||
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| If you wish to indicate little time is passing during the scenario, consider setting to Day only or prevent Day/Night from cycling over time. | If you wish to indicate little time is passing during the scenario, consider setting to Day only or prevent Day/Night from cycling over time. | ||
| - | **Useful Functions** | + | ===== Useful Functions |
| + | |||
| + | TethysGame | ||
| <code cpp> | <code cpp> | ||
| - | From TethysGame | ||
| static void __fastcall SetDaylightEverywhere(int bOn); | static void __fastcall SetDaylightEverywhere(int bOn); | ||
| static void __fastcall SetDaylightMoves(int bOn); | static void __fastcall SetDaylightMoves(int bOn); | ||
| + | </ | ||
| - | From GameMap | + | GameMap |
| + | <code cpp> | ||
| static void __fastcall SetInitialLightLevel(int lightPosition); | static void __fastcall SetInitialLightLevel(int lightPosition); | ||
| </ | </ | ||
| Line 38: | Line 41: | ||
| ===== Sample Code ===== | ===== Sample Code ===== | ||
| + | For a multiplayer scenario, setting day/night based on user input. | ||
| <code cpp> | <code cpp> | ||
| int InitProc() | int InitProc() | ||
| { | { | ||
| - | // For a multiplayer scenario, set day/night based on user input. | ||
| TethysGame:: | TethysGame:: | ||
| TethysGame:: | TethysGame:: | ||
| Line 53: | Line 56: | ||
| ---- | ---- | ||
| + | - //Go Back to [[op2_sdk: | ||
| - //Go Back to [[op2_sdk: | - //Go Back to [[op2_sdk: | ||
| - //Go Back to [[outpost_2: | - //Go Back to [[outpost_2: | ||
| - | - //Go Back to [[http:// | + | - //Go Back to [[http:// |