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outpost_2:outpost_2_manual:weapons [2015/11/27 20:24] – dave_erald | outpost_2:outpost_2_manual:weapons [2015/11/28 22:23] – dave_erald | ||
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**These weapons turrets are:** | **These weapons turrets are:** | ||
- | ==Acid Cloud== | + | ====Acid Cloud==== |
- | ==EMP== | + | One of the byproducts of Eden's metal smelting operations is an especially corrosive and unstable acid. In several unfortunate industrial accidents, containers of the material exploded, producing an even more reactive cloud that caused damage over a wide area before breaking down into an inert form. From these accidents, a new weapon was born. A method was found to stabilize the acid for safe handling, and yet allow it to be ignited at will. This acid is housed in special shells that can be launched from a low-velocity projectile weapon and exploded on or near a target. An almost undetectable aerogel " |
- | ==ESG== | + | <columns 50% 25% -> |
- | ==Laser== | + | |Common Metals Cost|very high| |
- | ==Microwave== | + | |Rare Metals Cost|very low| |
- | ==Rail Gun== | + | |Area of Effect|medium| |
- | ==RPG== | + | |Range|long| |
- | ==Starflare== | + | |Rate of Fire|very low| |
- | ==StickyFoam== | + | |Concussion Damage|low| |
- | ==Supernova== | + | |Penetration Damage|low| |
- | ==Thor' | + | </ |
+ | |||
+ | ====EMP==== | ||
+ | |||
+ | ====ESG==== | ||
+ | The electrostatic grenade (ESG) launcher is a specialized low-velocity projectile weapon. It fires an electrostatic induction grenade with a programmed fuse linked to the vehicle' | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|very high| | ||
+ | |Rare Metals Cost|very low| | ||
+ | |Area of Effect|medium| | ||
+ | |Range|long| | ||
+ | |Rate of Fire|very low| | ||
+ | |Concussion Damage|medium| | ||
+ | |Penetration Damage|medium| | ||
+ | </ | ||
+ | |||
+ | ====Laser==== | ||
+ | New Terra' | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|medium| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|very small| | ||
+ | |Range|short| | ||
+ | |Rate of Fire|very high| | ||
+ | |Concussion Damage|none| | ||
+ | |Penetration Damage|low| | ||
+ | </ | ||
+ | |||
+ | ====Microwave==== | ||
+ | The Plymouth Microwave weapon is derived from technology originally used for broadcast power generation. A further study of the methods used revealed that it should be possible to produce a much more powerful and directed beam of coherent microwave radiation. The Microwave weapon creates electrical induction in metal objects, and heats organics and other water-containing structures such as cool-fusion systems.\\ | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|medium| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|very small| | ||
+ | |Range|short| | ||
+ | |Rate of Fire|very high| | ||
+ | |Concussion Damage|low| | ||
+ | |Penetration Damage|low| | ||
+ | </ | ||
+ | |||
+ | ====Rail Gun==== | ||
+ | Eden's Rail Gun weapon uses electrical energy to accelerate a conductive projectile in contact with two charged parallel rails. This weapon' | ||
+ | Electrical energy is provided from two sources. The primary source is a chemical generator that is part of the RG " | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|high| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|very small| | ||
+ | |Range|long| | ||
+ | |Rate of Fire|medium| | ||
+ | |Concussion Damage|medium| | ||
+ | |Penetration Damage|medium| | ||
+ | </ | ||
+ | |||
+ | ====RPG==== | ||
+ | This wire-guided, | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|high| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|very small| | ||
+ | |Range|long| | ||
+ | |Rate of Fire|very high| | ||
+ | |Concussion Damage|medium| | ||
+ | |Penetration Damage|low| | ||
+ | </ | ||
+ | |||
+ | ====Starflare==== | ||
+ | The energy storage systems used in all colony vehicles lends itself readily to an effective self-destruct mechanism. Volt-sinks, used to store and moderate the output of cool-fusion reactors, react explosively if short-circuited at low resistance. Simply dropping a conductive buss-bar across the terminals will create an explosion large enough to destroy the unit and do considerable damage in the immediate area. | ||
+ | While the initial intent of the self-destruct mechanism was to keep damaged units from being captured, it quickly became apparent that such suicide tactics had strategic applications. Unfortunately, | ||
+ | The first of these self-destruct turrets is the Starflare. The Starflare uses a shaped charge to direct most of its blast energy outward around the vehicle. It can destroy nearby vehicles and do considerable damage to nearby structures. The charge is configured so as to confine most of the damage very close to the turret, allowing it to be used relatively close to friendly units.\\ | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|high| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|large| | ||
+ | |Range|very short| | ||
+ | |Rate of Fire|once| | ||
+ | |Concussion Damage|high| | ||
+ | |Penetration Damage|very high| | ||
+ | </ | ||
+ | |||
+ | ====StickyFoam==== | ||
+ | Plymouth' | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|medium| | ||
+ | |Rare Metals Cost|none| | ||
+ | |Area of Effect|small| | ||
+ | |Range|medium| | ||
+ | |Rate of Fire|high| | ||
+ | |Concussion Damage|none| | ||
+ | |Penetration Damage|low| | ||
+ | </ | ||
+ | |||
+ | ====Supernova==== | ||
+ | In addition to the smaller Starflare, Plymouth has also developed the much more powerful Supernova self-destruct turret. The Supernova employs a cluster bomb approach to deliver massive damage over a wide, but strictly controlled, area. A central charge delivers damage close to the turret and distributes a ring of secondary shaped charges that explode a fraction of a second later to devastating effect. A well-placed Supernova is capable of destroying an entire column of enemy units, or taking out numerous structures.\\ | ||
+ | <columns 50% 25% -> | ||
+ | |Common Metals Cost|very high| | ||
+ | |Rare Metals Cost|very low| | ||
+ | |Area of Effect|very large| | ||
+ | |Range|very short| | ||
+ | |Rate of Fire|once| | ||
+ | |Concussion Damage|very high| | ||
+ | |Penetration Damage|very high| | ||
+ | </ | ||
+ | |||
+ | ====Thor' | ||
---- | ---- |