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outpost_2:outpost_2_manual:vehicles [2015/11/26 17:22] – dave_erald | outpost_2:outpost_2_manual:vehicles [2015/11/28 07:59] – [Vehicles] dave_erald | ||
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======Vehicles====== | ======Vehicles====== | ||
- | Vehicles are responsible for all of the grunt work in the game including carrying ore, constructing buildings and connection tubes, attack and colony defense, colonist transport, mining operations and so on. No colony is successful without an army of support vehicles standing by.\\ | + | Vehicles are responsible for all of the grunt work in the game including carrying ore, constructing buildings and connection tubes, attack and colony defense, colonist transport, mining operations and so on. No colony is successful without an army of support vehicles standing by. |
- | \\ | + | |
- | //**EDEN VEHICLES**// | + | |
- | {{all_eden_vehicles.png}}\\ | + | |
- | \\ | + | |
- | // | + | |
- | {{all_plymouth_vehicles.png}}\\ | + | |
- | \\ | + | |
- | ===Cargo Truck=== | + | |
- | Cargo trucks are largely used to carry raw ore from mines to smelters, they can also be used to haul refined materials both Common and Rare, Food Supplies and Starship components when evacuating bases. This vehicle can also be ordered to pick up and haul starship wreckage to a spaceport, and common or rare rubble and haul it off to a G.O.R.F. for recycling. | + | |
- | {{cargo_trucks.png}}\\ | + | //**EDEN VEHICLES**// |
+ | {{all_eden_vehicles.png| All vehicles here are buildable except the Evac Transport which is reserved for Campaign missions}} | ||
- | The above image represents cargo trucks in various states , left to right they are Unloaded, Starship Wreckage, Raw common Ore, Refined Common Metals, Common Rubble, Food Supplies, Starship Module, Raw Rare Ore, Refined Rare Metals, Rare Rubble. | + | // |
+ | {{all_plymouth_vehicles.png| All vehicles here are buildable except the Evac Transport which is reserved for Campaign missions}} | ||
+ | ---- | ||
+ | ===Cargo Truck=== | ||
+ | {{cargo_trucks.png | ||
+ | ---- | ||
===Construction Vehicle (ConVec)=== | ===Construction Vehicle (ConVec)=== | ||
+ | {{eden_convec.png? | ||
+ | ---- | ||
===Earthworker=== | ===Earthworker=== | ||
+ | {{eden_earthworker.png? | ||
+ | ---- | ||
===Evacuation Transport=== | ===Evacuation Transport=== | ||
+ | {{evac_transport.png | ||
+ | Evacuation Transports are used to carry up to 25 Colonists from one colony location to another. These vehicles are available only in selected missions during Campaign Games. You will never have to load or unload Colonists from Evacuation Transports; you will either be required to move pre-loaded Evacuation Transports to a rendezvous point, or to have a certain number of them on hand to complete a mission. | ||
+ | ---- | ||
===Geothermal Constructor (GeoCon)=== | ===Geothermal Constructor (GeoCon)=== | ||
+ | {{eden_geocon.png? | ||
+ | ---- | ||
===Repair Vehicle=== | ===Repair Vehicle=== | ||
+ | {{eden_repair_vehicle.png? | ||
+ | |||
+ | ---- | ||
===Robo-Dozer=== | ===Robo-Dozer=== | ||
+ | {{eden_robodozer.png? | ||
+ | ---- | ||
===Robo-Miner=== | ===Robo-Miner=== | ||
- | ===Robo-Surveyor Scout=== | + | {{eden_robominer.png? |
+ | ---- | ||
+ | ===Robo-Surveyor=== | ||
+ | {{eden_robosurveyor.png? | ||
+ | ---- | ||
+ | ===Scout=== | ||
+ | {{eden_scout.png? | ||
+ | ---- | ||
===Spider=== | ===Spider=== | ||
- | Spiders a are a small mobile legged unit responsible for Vehicle and Structure repair in Plymouth Colonies.\\ | + | {{spiders.png |
- | \\ | + | ---- |
- | {{spiders.png}}\\ | + | |
- | //This unit can only be built by Plymouth at a Arachnid Factory | + | |
- | \\ | + | |
===Scorpion=== | ===Scorpion=== | ||
+ | {{scorpions.png | ||
+ | ---- | ||
+ | |||
+ | <columns 100% 50% -> | ||
+ | | {{eden_lynx.png|Laser, | ||
+ | | {{plymouth_lynx.png|Microwave, | ||
+ | |||
+ | < | ||
+ | |||
===Light Combat Chassis (Lynx)=== | ===Light Combat Chassis (Lynx)=== | ||
+ | |||
+ | Given the limited resources available for vehicle design and repair and the sudden need for combat units, a modular approach has been taken to tank design, using utilitarian chassis designs to which a variety of weapon turrets can be mounted. The Lynx is the earliest of these, initially adapted by Eden from the Scout design, with enhanced power generation capabilities, | ||
+ | </ | ||
+ | |||
===Medium Combat Chassis (Panther)=== | ===Medium Combat Chassis (Panther)=== | ||
+ | <columns - -> | ||
+ | {{eden_panther.png? | ||
+ | {{plymouth_panther.png? | ||
+ | < | ||
+ | |Like the Lynx, the Panther-class combat chassis is adapted from an earlier light utility vehicle design. While the Panther is slower than the Lynx, it trades speed for heavier armor and increased combat survivability. Both Plymouth and Eden units are based on the same original design, and differ primarily in weapons loadout.| | ||
+ | </ | ||
+ | |||
===Heavy Combat Chassis (Tiger)=== | ===Heavy Combat Chassis (Tiger)=== | ||
+ | <columns - -> | ||
+ | {{eden_tiger.png? | ||
+ | {{plymouth_tiger.png? | ||
+ | < | ||
+ | |The heaviest combat chassis, the Tiger is heavily armored and carries not one but two weapons turrets. The Tiger chassis is based on a design in the encrypted weapons files brought from Earth. It is the only combat chassis designed from the ground up as a weapons platform. The Tiger chassis is mounted on tracks rather than wheels, and is somewhat slower than wheeled combat units. Despite an enhanced power system built around an R-3000 cool-fusion reactor and quad-banked volt-sinks, the Tiger must fire its turrets alternately to allow for a stepped recharge. This still doubles the effective fire and reload rates for a given weapon.| | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | - //Go Back to [[Unit Reference|Buildings and Structures]] - Continue on to [[Weapons]]// | ||
+ | ---- | ||
+ | - //Go Back to [[Online Manual]]// \\ | ||
+ | - //Go Back to [[http:// | ||
+ |