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outpost_2:outpost_2_manual:reasearch [2015/12/09 22:24] – vagabond | outpost_2:outpost_2_manual:reasearch [2015/12/09 22:40] – vagabond | ||
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====== Outpost 2 Research ====== | ====== Outpost 2 Research ====== | ||
- | {{outpost_2: | + | {{outpost_2: |
- | The research tree can be tailored to each map, so it is possible to change | + | The in game research tree can be tailored to each map, so it is possible to change |
- | If research time is listed as N/A, it means the colony is unable to research the technology. | + | If research time is listed as N/A, it means the colony is unable to research the technology. |
The number of scientists assigned to research and colony morale will affect how quickly research is completed. | The number of scientists assigned to research and colony morale will affect how quickly research is completed. | ||
- | There are types of laboratories in Outpost 2. The basic lab, which is not required in many scenarios, | + | There are 3 types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. |
**Abbreviated Technology Trees:** | **Abbreviated Technology Trees:** | ||
* [[outpost_2: | * [[outpost_2: | ||
* [[outpost_2: | * [[outpost_2: | ||
+ | |||
+ | A comprehensive list of all Outpost 2 research topics is below. | ||
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