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- | ====== Outpost 2 Research ====== | ||
- | {{outpost_2: | ||
- | |||
- | The research tree can be tailored to each map, so it is possible to change the available research, the lab research is available at, and the cost of research per game. The information below is the usual values seen. | ||
- | |||
- | **Abbreviated Technology Trees:** | ||
- | * [[outpost_2: | ||
- | * [[outpost_2: | ||
- | |||
- | ---- | ||
- | |||
- | ==== Astronomy ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Astronomy is the study of matter and energy in the universe, particularly the composition and movement of celestial bodies. | ||
- | |||
- | === Results === | ||
- | Our astronomical database has been rebuilt, giving us increased knowledge of the possible resources and hazards of this part of space. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Biology ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | The Biology database contained information related to human biology and medicine as well as animal and plant biology from Earth. | ||
- | |||
- | === Results === | ||
- | The Biology database has been reconstructed. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Boptronics ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | ' | ||
- | |||
- | === Results === | ||
- | Our boptronics database has been restored. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Chemistry ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | The science of chemistry investigates the composition and properties of materials. | ||
- | |||
- | === Results === | ||
- | The chemical database has been reconstructed, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Planetary Sciences ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | The planetary sciences data bank included studies of the soil, landforms, and atmosphere of New Terra, as well as all geoscientific research done on Earth and the solar system prior to the planet' | ||
- | |||
- | === Results === | ||
- | Our planetary sciences database has been reassembled. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Social Sciences ==== | ||
- | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
- | |||
- | |Eden Cost |400| | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Our knowledge of psychology, sociology, economics, politics, and the other social sciences enable us to maintain the happiness and productivity of the colonists. | ||
- | |||
- | === Results === | ||
- | Reclamation of the social sciences database is complete. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Cybernetic Teleoperation ==== | ||
- | Allows production of Robot Command Center and Vehicle Factory structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |800| | ||
- | |Plymouth Cost |1000| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Prior to the evacuation from our original colony site, Workers remotely operated our vehicles using a technology called Teleoperation. | ||
- | |||
- | === Results === | ||
- | Our research has resulted in a specialized variant of the Command Center, with dedicated computers and communications capabilities. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Emergency Response Systems ==== | ||
- | Allows production of DIRT structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1000| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Given the new dangers confronting our colony, we need more protection against disaster than our emergency shelters are able to provide. This project will develop new methods, tools, and techniques to respond to structural damage. | ||
- | |||
- | === Results === | ||
- | Disaster Instant Response Teams (DIRTs) can reduce damage to structures. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Environmental Psychology ==== | ||
- | Increases Residence capacity from 25 to 35. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Environmental Psychology studies the relationships between human behaviors and the environments in which they occur. | ||
- | |||
- | === Results === | ||
- | Our expanded knowledge of the causes and effects of crowding and environmental and situational stressors has enabled us to redesign our Residences. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Focused Microwave Projection ==== | ||
- | Makes the Microwave weapon available. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1200| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability. | ||
- | |||
- | === Results === | ||
- | We have refined the technology used in transmitting power between structures. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Health Maintenance ==== | ||
- | Allows production of Medical Center structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |700| | ||
- | |Plymouth Cost |900| | ||
- | |Max Scientists|7| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Although our emergency medical systems are adequate to deal with accidents and disasters, our people are suffering from a lack of regular medical care. We could exploit the vast medical knowledge in our databases to develop a regimen of health maintenance practices. | ||
- | |||
- | === Results === | ||
- | Medical Center personnel are trained in a variety of techniques of preventive medicine as well as the treatment of illness and injury. | ||
- | |||
- | ---- | ||
- | |||
- | ==== High-Temperature Superconductivity ==== | ||
- | Increases Tokamak Power output from 250 to 300. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1200| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Superconductivity is the ability of certain materials to conduct electric current with no resistance and extremely low losses. | ||
- | |||
- | === Results === | ||
- | Our research into High-Temperature Superconductivity has resulted in the discovery of an alloy that is superconductive at 236 degrees Kelvin (-37 degrees Celsius), over 80 degrees higher than our previous superconductors, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Hydroponic Growing Media ==== | ||
- | Increases Agridome food production to 50. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |900| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Our Agridomes use a variety of methods, including Hydroponics (soilless farming) to fill our Food requirements. | ||
- | |||
- | === Results === | ||
- | By adjusting the nutrients in the liquid in which our hydroponic crops are grown, we have been able to increase production at our Agridomes by 25%. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Large-Scale Optical Resonators ==== | ||
- | Makes the Laser weapon available. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability. | ||
- | |||
- | === Results === | ||
- | Industrial laser torches provided the model for the Laser turret, whose large-scale optical resonators are capable of generating a beam that can slice through enemy targets quite easily. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Metallogeny ==== | ||
- | Increases Common Ore Mine yield. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1200| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Metallogeny is the branch of geology that seeks to define the relationship between the geological history of an area and its mineral deposits. Metallogenic research is aimed at achieving a better understanding of the nature and geological settings of base and precious metal deposits, and to use this understanding to help develop areas of high mineral potential. | ||
- | |||
- | === Results === | ||
- | Our Metallogenic research has developed a new technique of locating and exploiting veins of Ore. This new method has increased Common Ore production. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Metals Reclamation ==== | ||
- | Allows production of GORF structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |700| | ||
- | |Plymouth Cost |900| | ||
- | |Max Scientists|7| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | With our growing needs, we can no longer afford to overlook any possible sources of Metals. | ||
- | |||
- | === Results === | ||
- | The Garbage and Ore Recycling Facility (GORF) uses a variant of the hot-cracking technology used at the Common Ore Smelter to extract usable Metals from deconstructed structures, unneeded structure kits, and rubble. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Offspring Enhancement ==== | ||
- | Allows production of Nursery structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |600| | ||
- | |Plymouth Cost |300| | ||
- | |Max Scientists|6| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | With our population dwindling, we must find ways of increasing our numbers. This project is designed to find ways of increasing the birth rate as well as improving the health of our children. | ||
- | |||
- | === Results === | ||
- | Based on the data developed in the Human Genome Project, completed a few years before the destruction of Earth, our Offspring Enhancement program includes selection of genetically superior children from our gene banks, in vitro gestation, and fertility enhancement. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Research Training Programs ==== | ||
- | Allows production of University and Advanced Lab structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |300| | ||
- | |Plymouth Cost |300| | ||
- | |Max Scientists|5| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | A lack of trained workers and scientists is hampering our colony' | ||
- | |||
- | === Results === | ||
- | Our new educational curriculum for training scientists includes intensive class work, independent study with Savant computers, VR simulations, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Seismology ==== | ||
- | Gives early warning of seismic events. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1500| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |None| | ||
- | |||
- | === Teaser === | ||
- | Our previous research on the geology of New Terra indicated that the planet was not subject to seismic activity; recent events, however, have changed the situation. | ||
- | |||
- | === Results === | ||
- | We have developed equipment to detect certain hydrogeochemical early warning signals of seismic events. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Advanced Vehicle Power Plant ==== | ||
- | Improves Cargo Truck, Robo-Dozer, and Earthworker speeds. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |[[reasearch# | ||
- | |||
- | === Teaser === | ||
- | Several of the vehicle models we use are powered by the R-2000 cool-fusion plant. | ||
- | |||
- | === Results === | ||
- | The new R-3000 series cool-fusion plant has been installed in all Cargo Trucks, Robo-Dozers, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Automated Diagnostic Examinations ==== | ||
- | Improves Medical Center capacity from 50 to 75. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1000| | ||
- | |Max Scientists|8| | ||
- | |Laboratory | ||
- | |Prerequisites |Health Maintenance| | ||
- | |||
- | === Teaser === | ||
- | The increase in our population is straining the capacity of our Medical Centers. | ||
- | |||
- | === Results === | ||
- | A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients. | ||
- | |||
- | ==== Consumerism ==== | ||
- | Allows production of Consumer Goods Factory structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|6| | ||
- | |Laboratory | ||
- | |Prerequisites |Environmental Psychology| | ||
- | |||
- | === Teaser === | ||
- | Though there are a number of goods and services they can purchase, our colonists are asking for something more: items that they can enjoy during their leisure hours. | ||
- | |||
- | === Results === | ||
- | Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced. | ||
- | |||
- | ==== DIRT Procedural Review ==== | ||
- | Increases DIRT protection capacity. Increases workers required from 2 to 3. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Emergency Response Systems| | ||
- | |||
- | === Teaser === | ||
- | As our colony grows, more and more resources must be invested in DIRTs to maintain adequate protection. | ||
- | |||
- | === Results === | ||
- | Using suggestions made by DIRT members, our emergency response procedures have been improved. | ||
- | |||
- | ==== Disaster-Resistant Housing ==== | ||
- | Allows production of the Reinforced Residence structure kit at the Structure Factory. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |600| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Environmental Psychology| | ||
- | |||
- | === Teaser === | ||
- | The increasing frequency and strength of the seismic events and atmospheric disturbances are making our Residence structures dangerous places to be. This project will seek to alter the design of the Residence to make it more able to withstand these dangers. | ||
- | |||
- | === Results === | ||
- | Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster. | ||
- | |||
- | ==== Expanded Housing ==== | ||
- | Allows production of Advanced Residence structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Environmental Psychology| | ||
- | |||
- | === Teaser === | ||
- | As our population has grown, so has the number of Residence structures we need to house our people, making the colony more difficult to manage. | ||
- | |||
- | === Results === | ||
- | The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost. | ||
- | |||
- | ==== Heat Dissipation Systems ==== | ||
- | Increases Microwave rate of fire. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |3500| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Focused Microwave Projection| | ||
- | |||
- | === Teaser === | ||
- | Our Microwave weapon systems generate high levels of heat when repeatedly fired in combat, requiring a cooling-off period before they can be fired again. | ||
- | |||
- | === Results === | ||
- | Our new weapons turret heat sinks allow the Microwave to be fired more quickly. | ||
- | |||
- | ==== Hypnopaedia ==== | ||
- | Reduces Scientist training time to 3750 for Eden and 4500 for Plymouth. | ||
- | |||
- | |Eden Cost |800| | ||
- | |Plymouth Cost |1000| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Research Training Programs| | ||
- | |||
- | === Teaser === | ||
- | As our research projects become more complex, we need to improve our methods of training scientists. | ||
- | |||
- | === Results === | ||
- | Our hypnopaedia project has borne limited fruits. | ||
- | |||
- | ==== Leisure Studies ==== | ||
- | Allows production of Recreation Facility structure kits at the Structure Factory. Availability of recreation facilities will begin affecting colony morale. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |500| | ||
- | |Max Scientists|7| | ||
- | |Laboratory | ||
- | |Prerequisites |Environmental Psychology| | ||
- | |||
- | === Teaser === | ||
- | Our colonists are asking for additional entertainment options for their off-duty hours. | ||
- | |||
- | === Results === | ||
- | Our leisure studies project has produced a number of activities, for both individuals and groups, that will amuse, entertain, and stimulate our colonists. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Mobile Weapons Platform ==== | ||
- | Allows production of Lynx at the Vehicle Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Cybernetic Teleoperation| | ||
- | | |Large-Scale Optical Resonators or Focused Microwave Projection| | ||
- | |||
- | === Teaser === | ||
- | While our Command Center staff is quite pleased with the new Guard Post structures, they point out that our defenses are rather inflexible, due to their lack of mobility. | ||
- | |||
- | === Results === | ||
- | The ' | ||
- | |||
- | ==== Public Performance ==== | ||
- | Allows production of Forum structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |800| | ||
- | |Max Scientists|8| | ||
- | |Laboratory | ||
- | |Prerequisites |Leisure Studies| | ||
- | |||
- | === Teaser === | ||
- | Many of our colonists have been exploring the entertainment databases brought from Earth during their off-duty hours. | ||
- | |||
- | === Results === | ||
- | This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings. | ||
- | |||
- | ==== Rare Ore Processing ==== | ||
- | Allows production of Rare Ore Smelter and Rare Metals Storage Tanks structure kits at the Structure Factory, and allows Robo-Miners to deploy as Rare Ore Mines. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |2600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Cybernetic Teleoperation| | ||
- | | |High-Temperature Superconductivity| | ||
- | | |Metallogeny| | ||
- | |||
- | === Teaser === | ||
- | Since our arrival on New Terra, we have encountered a number of sites that are rich in rare mineral deposits, but we have had neither applications which called for Rare Metals nor methods of processing these Rare Ores. Now, our scientists have a number of projects they wish to undertake which would require Rare Metals. | ||
- | |||
- | === Results === | ||
- | Rare Metals will be a great asset to us. These metals can be used in several new research projects. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Plasma Geometry ==== | ||
- | Further increases Tokamak Power output from 300 to 350. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |High-Temperature Superconductivity| | ||
- | | |Rare Ore Processing| | ||
- | |Availability | ||
- | |||
- | === Teaser === | ||
- | Since our development of Rare Ore Processing, we have been considering methods of applying Rare Metals to our Tokamak Fusion Generators. | ||
- | |||
- | === Results === | ||
- | Using technologies derived from our Rare Ore Processing techniques, we have been able to alter the magnetic bottle confining the fusion plasma in such a way that plasma density and temperature is increased, resulting in a 25% increase in reactor output. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Recycler Postprocessing ==== | ||
- | Increases Metals recovered through recycling. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Metals Reclamation| | ||
- | |||
- | === Teaser === | ||
- | The hot-cracking column used in our GORFs successfully reclaims approximately 50% of the Metals content of materials. | ||
- | |||
- | === Results === | ||
- | Using improved post-processing techniques, we are now able to recover more metal through recycled slag. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Robot-Assist Mechanic ==== | ||
- | Allows production of Garage structure kits at the Structure Factory. //Eden only:// Vehicle Factories may now produce Repair Vehicles. | ||
- | |||
- | |Eden Cost |800| | ||
- | |Plymouth Cost |800| | ||
- | |Max Scientists|8 for Eden, 6 for Plymouth| | ||
- | |Laboratory | ||
- | |Prerequisites |Cybernetic Teleoperation| | ||
- | |||
- | === Teaser === | ||
- | Our cybernetics experts have proposed a new robot that can be used in repairing vehicles. | ||
- | |||
- | === Results === | ||
- | Robot-Assist Mechanics, installed at the Garage, are capable of doing most vehicle repairs. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Robotic Image Processing ==== | ||
- | Improves Light Tower, Guard Post, and Scout sight ranges. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Cybernetic Teleoperation| | ||
- | |||
- | === Teaser === | ||
- | The visual recognition systems of our robotic vehicles have a limited useful range, partially due to the limitations of the image processing software. | ||
- | |||
- | === Results === | ||
- | Through a combination of improved image processing software and increased zoom telescoping vision systems, the visual recognition range of certain units has been improved. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Vulcanology ==== | ||
- | Gives early warning of volcanic eruptions. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1300| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Seismology| | ||
- | |||
- | === Teaser === | ||
- | Recent volcanic activity on New Terra threatens our colony. | ||
- | |||
- | === Results === | ||
- | Using data from our planetary sciences database as well as investigations of volcanoes and magma vents here on New Terra, we have developed an early warning system that will accurately predict volcanic eruptions. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Earthworker Power Plant Modification ==== | ||
- | Increases Earthworker speed and turn rate. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1100| | ||
- | |Max Scientists|8| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Vehicle Power Plant| | ||
- | |Availability | ||
- | |||
- | === Teaser === | ||
- | Many of our colonists believe the slow movement of our Earthworkers is impairing their efficiency. | ||
- | |||
- | === Results === | ||
- | Our Earthworkers now use a specially modified R-3000 power plant designed to improve the efficiency of the Earthworker' | ||
- | |||
- | ---- | ||
- | |||
- | ==== University Reconfiguration ==== | ||
- | Increases University maximum classroom capacity. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1400| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Environmental Psychology| | ||
- | | |Hypnopaedia| | ||
- | |Availability | ||
- | |||
- | === Teaser === | ||
- | Due to the success of our Hypnopedia and Environmental Psychology projects and our ever-increasing need for new scientists, the Council wants our scientists to reconfigure the design of the University classrooms to accommodate more trainees per class. | ||
- | |||
- | === Results === | ||
- | Our University classrooms have been reconfigured to accommodate more trainees. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Advanced Combat Chassis ==== | ||
- | Allows production of Panthers at the Vehicle Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |2200| | ||
- | |Max Scientists|13| | ||
- | |Laboratory | ||
- | |Prerequisites |Mobile Weapons Platform| | ||
- | | |Advanced Vehicle Power Plant| | ||
- | | |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | While the Lynx has generally been a satisfactory design, it has proven to have a short life expectancy in combat. | ||
- | |||
- | === Results === | ||
- | The Panther medium combat chassis, based on the same vehicle body as the ConVec and Cargo Truck, is a heavier, better armored defender than its predecessor, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Advanced Robotic Manipulator Arm ==== | ||
- | Improves ConVec, Earthworker, | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |3200| | ||
- | |Max Scientists|16 for Eden, 14 for Plymouth| | ||
- | |Laboratory | ||
- | |Prerequisites |Robot-Assist Mechanic| | ||
- | |||
- | === Teaser === | ||
- | Certain units, such as the ConVec, use manipulator arms to accomplish complex tasks. | ||
- | |||
- | === Results === | ||
- | Several small refinements to the manipulator arms of these units, such as reconfigured joints, use of higher tensile strength metals in construction, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Dissipating Adhesives ==== | ||
- | Makes the StickyFoam weapon available. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Mobile Weapons Platform| | ||
- | |||
- | === Teaser === | ||
- | One of our researchers, | ||
- | |||
- | === Results === | ||
- | StickyFoam is a powerful adhesive foam that evaporates after a short period of time. Our experiments to find a use for StickyFoam were largely unsuccessful, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Enhanced Defensive Fortifications ==== | ||
- | Upgrades Guard Post armor. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Large-Scale Optical Resonators or Focused Microwave Projection| | ||
- | | |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | With tensions increasing between the colonies, we must make our defenses as strong as possible. | ||
- | |||
- | === Results === | ||
- | The armor applied to our Guard Posts is now equal to that protecting our most vital structures. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Explosive Charges ==== | ||
- | Makes the Starflare weapon available. | ||
- | |||
- | |Eden Cost |900| | ||
- | |Plymouth Cost |1100| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |Mobile Weapons Platform| | ||
- | | | | ||
- | |||
- | === Teaser === | ||
- | A simple and inexpensive weapons system could be developed by placing high explosive charges into a weapons turret. | ||
- | |||
- | === Results === | ||
- | The Starflare turret is a large trinitrotoluene (TNT) bomb, which may be placed on the Lynx or Panther combat chassis, or installed into a Guard Post. This high-explosive will damage all units within range. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Forum Reconfiguration ==== | ||
- | Increases Forum capacity. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |600| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Public Performance| | ||
- | |||
- | === Teaser === | ||
- | Demand for seating at our Forum events is running very high. A reconfiguration of the seating at the Forum would allow us to accommodate more colonists. | ||
- | |||
- | === Results === | ||
- | By redesigning the seats, reconfiguring the seating arrangement, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Geothermal Power ==== | ||
- | Allows production of Geothermal Constructors (GeoCons) at the Vehicle Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | On Earth, a significant percentage of electric power was generated by geothermal power plants. | ||
- | |||
- | === Results === | ||
- | Although New Terra does not have ground water, and therefore does not generate underground steam and hot water that produced power on Earth, the fumaroles in this area do contain molten salts and gasses that can be used similarly. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Hot-Cracking Column Efficiency ==== | ||
- | Reduces Common Ore Smelter, Rare Ore Smelter, and GORF Power requirements. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1400| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Metals Reclamation| | ||
- | | |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | Smelters and GORFs are dependent on hot cracking columns to separate the Metal content of Ores or rubble. | ||
- | |||
- | === Results === | ||
- | Common Ore Smelter, Rare Ore Smelter, and GORF Power requirements reduced. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Independent Turret Power Systems ==== | ||
- | Increases weapon damage. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Mobile Weapons Platform| | ||
- | | |High-Temperature Superconductivity| | ||
- | |||
- | === Teaser === | ||
- | Our weapons turrets currently feed off the Lynx cool-fusion power plant. | ||
- | |||
- | === Results === | ||
- | The R-10 cool-fusion power cell, just developed, is a small but powerful generator designed to fit into the weapons turret on our Lynx combat vehicles. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Lava Defenses ==== | ||
- | Allows Earthworkers to deploy Lava Walls. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1200| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | | |Vulcanology| | ||
- | |||
- | === Teaser === | ||
- | Volcanic eruptions continue to pose a substantial danger. | ||
- | |||
- | === Results === | ||
- | In our search for a way to reduce the threat of volcanic eruptions, we have found a material that can, at least temporarily, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reinforced Lava Defenses ==== | ||
- | Improves the ability of our Lava Walls to resist lava. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |2400| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Lava Defenses| | ||
- | | |Heat Dissipation Systems| | ||
- | |||
- | === Teaser === | ||
- | Our Lava Walls, though effective, are not effective enough. | ||
- | |||
- | === Results === | ||
- | We have successfully increased the ability of our Lava Walls to resist lava flows. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Blight-Resistant Isotopes ==== | ||
- | Allows Earthworkers to deploy Microbe Walls. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | | |Health Maintenance| | ||
- | |||
- | === Teaser === | ||
- | During a recent evacuation, a minor accident at a Tokamak revealed a potential method of dealing with the Blight. | ||
- | |||
- | === Results === | ||
- | We have isolated the particular isotope that affects the Blight. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Microbe-Resistance Upgrade ==== | ||
- | Reduces Microbe Wall production cost. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Blight-Resistant Isotopes| | ||
- | | |Automated Diagnostic Examinations| | ||
- | |||
- | === Teaser === | ||
- | Some of our scientists, searching through the databases we brought from Earth, have discovered various commercial products that may be able to reduce the production costs of our Microbe Walls while retaining their current level of strength. | ||
- | |||
- | === Results === | ||
- | Our scientists have recreated and applied a cheap commercial product from Earth known as ' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Microbe Wall Durability ==== | ||
- | Improves the Microbe Wall's ability to resist the Blight. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Microbe-Resistance Upgrade| | ||
- | | |Enhanced Defensive Fortifications| | ||
- | |||
- | === Teaser === | ||
- | Despite our best efforts to contain the Blight, our Microbe Walls are failing, and the Microbe continues to endanger our Colony. | ||
- | |||
- | === Results === | ||
- | Our scientists have been able to fortify our Microbe Walls to better resist the Blight. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Magnetohydrodynamics ==== | ||
- | Allows production of MHD Generator structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |2200| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | For several years now, New Terra' | ||
- | |||
- | === Results === | ||
- | Our studies of New Terra' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Meteorology ==== | ||
- | Gives early warning of electrical storms. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1500| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |Vulcanology| | ||
- | |||
- | === Teaser === | ||
- | Although there have always been electrical discharges in the New Terran atmosphere, the atmosphere' | ||
- | |||
- | === Results === | ||
- | We now understand the atmospheric conditions that lead to filamentous, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Multitainment Console Upgrade ==== | ||
- | Increases Recreation Facility capacity to 60. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |400| | ||
- | |Max Scientists|9| | ||
- | |Laboratory | ||
- | |Prerequisites |Leisure Studies| | ||
- | |||
- | === Teaser === | ||
- | The demands on our Recreation Facilities have grown even as our colony has grown. | ||
- | |||
- | === Results === | ||
- | Our improved Multitainment Consoles are smaller and less expensive, while maintaining their high performance level. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Rare Ore Extraction ==== | ||
- | Increases Rare Ore Mine yield. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4300| | ||
- | |Max Scientists|17| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | Our Rare Ore mining facilities have had only moderate success at finding the best methods of extracting higher grades of Rare Ore. Several proposals have been put forward to improve our efficiency. | ||
- | |||
- | === Results === | ||
- | Our project has met with limited success. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reinforced Vehicle Construction ==== | ||
- | Increases ConVec, Cargo Truck, and Evacuation Transport Hit Points. **Caution: Changes production cost of these vehicles to include rare ore.** | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1400| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | The Cargo Truck, and some similar vehicles, have shown themselves to be all too vulnerable to damage from disasters, explosions, and attacks. | ||
- | |||
- | === Results === | ||
- | The durability of these vehicles has been improved through a combination of revised construction and the use of a composite alloy incorporating Rare Metals. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Scout-class Drive Train Refit ==== | ||
- | Increases Scout, Robo-Surveyor, | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Mobile Weapons Platform| | ||
- | |||
- | === Teaser === | ||
- | The Scout, and some similar vehicles, use the G-75 drive train. | ||
- | |||
- | === Results === | ||
- | The G-75 drive train used in these three vehicles has been replaced by the G-80 model, which improved vehicle speed through a more efficient transfer of energy from the power plant to the wheels. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Smelter Postprocessing ==== | ||
- | Increases Common Ore Smelter and Rare Ore Smelter production. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4300| | ||
- | |Max Scientists|17| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | | |Recycler Postprocessing| | ||
- | |||
- | === Teaser === | ||
- | The chemical postprocessing technique we developed for improving metals reclamation at the GORF may be adaptable for use at our Common Ore and Rare Ore Smelters. | ||
- | |||
- | === Results === | ||
- | We have successfully adapted the chemical postprocessing treatment used at the GORF to improve the yield of our Smelters. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Dual-Turret Weapons Systems ==== | ||
- | Allows production of Tigers at the Vehicle Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4200| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Combat Chassis| | ||
- | | |Reinforced Vehicle Construction| | ||
- | |||
- | === Teaser === | ||
- | One of our research Scientists has proposed doubling the rate of fire of our combat units by installing a dual weapons turret. | ||
- | |||
- | === Results === | ||
- | The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Electromagnetic Pulsing ==== | ||
- | Makes the EMP weapon available. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1400| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |Independent Turret Power Systems| | ||
- | | |Advanced Combat Chassis| | ||
- | |||
- | === Teaser === | ||
- | Since the early development of atomic weaponry, scientists have known about the disruptive effect of the electromagnetic pulse (EMP) on electronic circuitry. | ||
- | |||
- | === Results === | ||
- | Electromagnetic pulse (EMP) grenades, fired from Guard Posts or combat chassis, produce a disruption in the power distribution circuitry of all vehicles or structures in range. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Heat Mining ==== | ||
- | Increases Geothermal Plant power production to 650. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Geothermal Power| | ||
- | |||
- | === Teaser === | ||
- | Our Geothermal Plants rely on the molten salts and gasses found in fumaroles to generate power. | ||
- | |||
- | === Results === | ||
- | Our Heat Mining project has met with limited success. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Legged Robots ==== | ||
- | Allows production of Arachnid Factory structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Cybernetic Teleoperation| | ||
- | | |High-Temperature Superconductivity| | ||
- | |||
- | === Teaser === | ||
- | As we move into areas with rougher terrain, our robotics staff has proposed research into robots that use legged locomotion rather than wheeled. | ||
- | |||
- | === Results === | ||
- | Our new ' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Magma Refining ==== | ||
- | Allows Robo-Miners to deploy as Magma Wells. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Geothermal Power| | ||
- | | |Vulcanology| | ||
- | |||
- | === Teaser === | ||
- | Initial observations of the magma vents that have begun to appear on the New Terran surface indicate that the magma is rich in Rare Metals. | ||
- | |||
- | === Results === | ||
- | Using the same basic configuration as our Mines, we have created a process of extracting and cooling magma from magma vents. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Multiple Mine Projectile System ==== | ||
- | Makes the ESG weapon available. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Independent Turret Power Systems| | ||
- | | |Advanced Combat Chassis| | ||
- | |||
- | === Teaser === | ||
- | A young Scientist interning at a Standard Lab before our last evacuation, read in the historical database about an interesting weapons system used on Earth. | ||
- | |||
- | === Results === | ||
- | Our new ESG weapons launch a single projectile, but on impact it splits into several small mines that are scattered around the impact location. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reduced Foam Evaporation ==== | ||
- | Increases StickyFoam duration. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Dissipating Adhesives| | ||
- | |||
- | === Teaser === | ||
- | Although the immobilizing effect of StickyFoam is very useful, its evaporation rate is inconveniently short. | ||
- | |||
- | === Results === | ||
- | We have added stabilizers and thickeners to our StickyFoam formula that causes the Foam to evaporate more slowly, without losing its adhesiveness. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reinforced Panther Construction ==== | ||
- | Increases Panther Hit Points. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |2000| | ||
- | |Max Scientists|11| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Combat Chassis| | ||
- | | |Reinforced Vehicle Construction| | ||
- | |||
- | === Teaser === | ||
- | A redesign of the Panther using a new composite alloy has increased the durability of this combat chassis. | ||
- | |||
- | === Results === | ||
- | The composite alloy developed in our Reinforced Vehicle Construction project may be beneficial for our Panther combat chassis as well. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Panther Drive Train Refit ==== | ||
- | Increases Panther speed. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |2200| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Combat Chassis| | ||
- | | |Earthworker Power Plant Modification| | ||
- | | |Scout-class Drive Train Refit| | ||
- | |||
- | === Teaser === | ||
- | Our Panther combat chassis is too slow to be effective in combat. | ||
- | |||
- | === Results === | ||
- | Our new R-4000 cool fusion power plant, in tandem with the redesigned G-88 drive train, has significantly increased the movement speed of our Panthers. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Rocket Propulsion ==== | ||
- | Makes the RPG weapon available. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |2000| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Independent Turret Power Systems| | ||
- | | |Advanced Combat Chassis| | ||
- | |||
- | === Teaser === | ||
- | Some of our colonists, reviewing late twentieth century military history, have expressed an interest in rocket propulsion as a means to a new weapons system. | ||
- | |||
- | === Results === | ||
- | Our rocket propulsion project, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Severe Atmospheric Disturbances ==== | ||
- | Gives early warning of vortexes. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |1500| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Meteorology| | ||
- | |||
- | === Teaser === | ||
- | The vortexes we have been experiencing are a new phenomenon on New Terra; we must study these severe storms to determine how they are caused and how to predict them. | ||
- | |||
- | === Results === | ||
- | The vortexes start in a manner similar to the ' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Panther Weapons Systems Upgrade ==== | ||
- | Equips the Panther combat chassis with a dual-turret weapons system. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |3600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Dual-Turret Weapons Systems| | ||
- | | |Advanced Armoring Systems| | ||
- | | |Panther Drive Train Refit| | ||
- | | |Reinforced Panther Construction| | ||
- | |||
- | === Teaser === | ||
- | A team of scientists, reviewing our recent upgrades to the Panther combat chassis and the dual-turret weapons system used by our new Tiger heavy combat chassis, believes we could develop a similar turret for a new line of Panthers. | ||
- | |||
- | === Results === | ||
- | We have developed a new dual-turret weapons system similar to the one used in our Tiger combat chassis to be installed on all newly produced Panthers. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Acid Weaponry ==== | ||
- | |||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Combat Chassis| | ||
- | | |Vulcanology| | ||
- | |||
- | === Teaser === | ||
- | Our Common Ore Smelters produce a number of toxic byproducts during the processing of Common Ore into Common Metals. | ||
- | |||
- | === Results === | ||
- | Our Acid Cloud turrets fire a projectile which releases a cloud of corrosive acid that can eat through even the toughest armor. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Advanced Armoring Systems ==== | ||
- | Upgrades Lynx and Panther armor. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |3800| | ||
- | |Max Scientists|17| | ||
- | |Laboratory | ||
- | |Prerequisites |Advanced Combat Chassis| | ||
- | | |Enhanced Defensive Fortifications| | ||
- | |||
- | === Teaser === | ||
- | The technologies developed by our space program have some spinoff applications on New Terra. | ||
- | |||
- | === Results === | ||
- | Materials research done as part of our space program has resulted in an alloy well suited for use in combat vehicle armor. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Arachnid Weaponry ==== | ||
- | Allows production of Scorpions at the Arachnid Factory. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Focused Microwave Projection| | ||
- | | |Legged Robots| | ||
- | |||
- | === Teaser === | ||
- | The speed and low cost of the Spiders has led some of our Scientists to suggest that we build a second Arachnid model incorporating a weapon system. | ||
- | |||
- | === Results === | ||
- | The Scorpion, armed with a specially-adapted Microwave weapon, is a low-cost, high-mobility combat unit. Groups of Scorpions can quickly overwhelm enemy units. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Extended-Range Projectile Launcher (Plymouth) ==== | ||
- | Increases EMP, StickyFoam, and ESG ranges. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |4500| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Dissipating Adhesives| | ||
- | | |Electromagnetic Pulsing| | ||
- | | |Multiple Mine Projectile System| | ||
- | |||
- | === Teaser === | ||
- | Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP, ESG, and StickyFoam weapons turrets. | ||
- | |||
- | === Results === | ||
- | The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Extended-Range Projectile Launcher (Eden) ==== | ||
- | Increases EMP and Acid Cloud ranges. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Electromagnetic Pulsing| | ||
- | | |Acid Weaponry| | ||
- | |||
- | === Teaser === | ||
- | Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP and Acid Cloud weapons turrets. | ||
- | |||
- | === Results === | ||
- | The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. | ||
- | |||
- | ---- | ||
- | |||
- | ==== High-Powered Explosives ==== | ||
- | Makes the Supernova weapon available. Increases RPG Damage. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1500| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Rocket Propulsion| | ||
- | | |Explosive Charges| | ||
- | |||
- | === Teaser === | ||
- | The proven effectiveness of the Starflare weapon has led our scientists to propose a more powerful version. | ||
- | |||
- | === Results === | ||
- | A new explosive material, pentaerythritol tetranitrate (PETN), has been developed. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Increased Capacitance Circuitry ==== | ||
- | Increases Rail Gun damage. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|10| | ||
- | |Laboratory | ||
- | |Prerequisites |Directional Magnetic Fields| | ||
- | |||
- | === Teaser === | ||
- | As our experience in using Rare Metals grows, we find new applications for these materials. | ||
- | |||
- | === Results === | ||
- | The new design of the dielectric insulator has increased the capacitance of the capacitors used in the Rail Gun weapon systems. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Magma Purity Control ==== | ||
- | Increases Magma Well yield. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Magma Refining| | ||
- | |||
- | === Teaser === | ||
- | Although magma contains all of the elements we classify as Rare Metals, it also contains several other elements which are essentially waste materials. | ||
- | |||
- | === Results === | ||
- | Our Magma Purity Control technique removes several waste materials from the magma before cooling it for transport to the Rare Ore Smelter. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Space Program ==== | ||
- | Allows production of Spaceport structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Rare Ore Processing| | ||
- | |||
- | === Teaser === | ||
- | With the discovery that the Blight cannot be stopped, and that New Terra will eventually become uninhabitable, | ||
- | |||
- | === Results === | ||
- | Our space program is underway. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Spider Maintenance Software Revision ==== | ||
- | Improves Spider repair rate. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1600| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Legged Robots| | ||
- | |||
- | === Teaser === | ||
- | Bugs in the software controlling our Spiders' | ||
- | |||
- | === Results === | ||
- | Spider Maintenance Software version 1.32 has been installed in all Spider units, fixing some inadequacies in the damage diagnostics and repair procedures routines. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Advanced Artificial Intelligence ==== | ||
- | Decreases University Scientist requirements; | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |2800| | ||
- | |Max Scientists|19| | ||
- | |Laboratory | ||
- | |Prerequisites |University Reconfiguration| | ||
- | | |Space Program| | ||
- | |||
- | === Teaser === | ||
- | With the initial success of our Space Program, the Council has voted to devote all of our resources and scientific development to our new starship. | ||
- | |||
- | === Results === | ||
- | Our research department has successfully developed a new AI system for our Universities. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Arachnid Durability ==== | ||
- | Increases Spider and Scorpion Hit Points. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Arachnid Weaponry| | ||
- | |||
- | === Teaser === | ||
- | Our Arachnid units, while very useful, are too easily destroyed. | ||
- | |||
- | === Results === | ||
- | Our metallurgical staff has devised a lightweight steel alloy, which we are now using in the joint assemblies of our Arachnids. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Artificial Lightning ==== | ||
- | Makes the Thor's Hammer weapon available. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Increased Capacitance Circuitry| | ||
- | |||
- | === Teaser === | ||
- | A new weapons system proposal has been submitted by our research staff. | ||
- | |||
- | === Results === | ||
- | Our artificial lightning weapon, dubbed Thor's Hammer, is the most powerful weapon we have ever developed. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Efficiency Engineering ==== | ||
- | Reduces production time at all factories. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4000| | ||
- | |Max Scientists|16 for Eden, 18 for Plymouth| | ||
- | |Laboratory | ||
- | |Prerequisites |Consumerism or Legged Robots| | ||
- | | |Space Program| | ||
- | |||
- | === Teaser === | ||
- | All of our factories use a similar assembly-line method of production. | ||
- | |||
- | === Results === | ||
- | Using time-and-motion analysis of the various production facilities, our researchers developed several new tools and techniques that reduced the production time of all products by 25%. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Grenade Loading Mechanism ==== | ||
- | Improves EMP and ESG rate of fire. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |3800| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Extended-Range Projectile Launcher| | ||
- | |||
- | === Teaser === | ||
- | Tests of the reloading mechanism in our grenade launching weapons have revealed some potential areas of improvement. | ||
- | |||
- | === Results === | ||
- | The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use. Increasing the ' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Improved Launch Vehicle ==== | ||
- | Allows production of the Reusable Launch Vehicle (RLV) at the Spaceport. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Space Program| | ||
- | |||
- | === Teaser === | ||
- | Our SULVs are proving quite expensive on a per launch basis. | ||
- | |||
- | === Results === | ||
- | Though a single RLV is much more costly than a single SULV, on a per-launch basis, the RLV is significantly less expensive. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Meteor-Watch Observatory ==== | ||
- | Allows production of Observatory structure kits at the Structure Factory. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|12| | ||
- | |Laboratory | ||
- | |Prerequisites |Space Program| | ||
- | |||
- | === Teaser === | ||
- | After the recent meteorite impacts, our observations have found that more are to come. New Terra is entering a field of debris, probably caused by the collision of two asteroids. | ||
- | |||
- | === Results === | ||
- | Deployment of the Observatory structure will allow us at least a minimal amount of warning of meteorite impacts in the area of our colony. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Precision Trajectory Projection Software ==== | ||
- | Improves Observatory' | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |N/A| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |High-Energy Ray-Composite Projector| | ||
- | |||
- | === Teaser === | ||
- | Our Meteor Defense is effective... when it can find the target. | ||
- | |||
- | === Results === | ||
- | Revision of the meteor tracking software, using algorithms developed as part of the space program, has improved the trajectory projection software used at the Observatory. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Rocket Atmospheric Re-entry System ==== | ||
- | Allows production of EMP Missiles at the Spaceport. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |4500| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Space Program| | ||
- | | |Electromagnetic Pulsing| | ||
- | |||
- | === Teaser === | ||
- | Our SULVs have been designed to launch payloads into orbit, but the only portion which returns to New Terra is the nose cone containing the crew. With some modification, | ||
- | |||
- | === Results === | ||
- | Our missile re-entry program has had limited success. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Scorpion Power Systems ==== | ||
- | Increases Scorpion weapon damage. | ||
- | |||
- | |Eden Cost |N/A| | ||
- | |Plymouth Cost |1800| | ||
- | |Max Scientists|14| | ||
- | |Laboratory | ||
- | |Prerequisites |Arachnid Weaponry| | ||
- | |||
- | === Teaser === | ||
- | The weapons on the Scorpion are just not powerful enough. | ||
- | |||
- | === Results === | ||
- | By installing a slightly larger power system in the Scorpion, we have increased its combat effectiveness substantially. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Skydock ==== | ||
- | Allows production of the Skydock at the Spaceport. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Space Program| | ||
- | |||
- | === Teaser === | ||
- | We must begin construction of an evacuation starship as soon as possible. | ||
- | |||
- | === Results === | ||
- | Our Skydock will function as an orbital command post. In addition to docking facilities for our launch vehicles ferrying components and technicians, | ||
- | |||
- | ---- | ||
- | |||
- | ==== Solar Power ==== | ||
- | Allows production of the Solar Power systems. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Space Program| | ||
- | |||
- | === Teaser === | ||
- | The technology behind solar power has been available for quite some time, the size of the solar collector panels needed to generate a significant amount of power has always been judged prohibitive, | ||
- | |||
- | === Results === | ||
- | The solar power system, comprised of a collector satellite and ground-based receiver, is an inexpensive alternative energy source. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Stasis Systems ==== | ||
- | Allows production of the Stasis Systems at the Spaceport. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4600| | ||
- | |Max Scientists|18| | ||
- | |Laboratory | ||
- | |Prerequisites |Health Maintenance| | ||
- | | |Habitat Ring| | ||
- | |||
- | === Teaser === | ||
- | The cold-sleep system used in the ' | ||
- | |||
- | === Results === | ||
- | The Stasis Systems contain suspended animation chambers for 200 colonists. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Habitat Ring ==== | ||
- | Allows production of the Habitat Ring at the Spaceport. | ||
- | |||
- | |Eden Cost | ||
- | |Plymouth Cost |4600| | ||
- | |Max Scientists|16| | ||
- | |Laboratory | ||
- | |Prerequisites |Skydock| | ||
- | |||
- | === Teaser === | ||
- | |||
- | |||
- | === Results === | ||
- | |||
- | ---- | ||
- | |||
- | - //Go Back to [[Online Manual]]// | ||
- | - //Go Back to [[outpost_2: | ||
- | - //Go Back to [[http:// | ||
- | |||
- | TEMPLATE | ||
- | ==== ==== | ||
- | |||
- | |||
- | |Eden Cost || | ||
- | |Plymouth Cost || | ||
- | |Max Scientists|| | ||
- | |Laboratory | ||
- | |Prerequisites || | ||
- | |||
- | === Teaser === | ||
- | |||
- | |||
- | === Results === | ||
- | |||
- | ---- |