Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revisionLast revisionBoth sides next revision | ||
outpost_2:outpost_2_manual:reasearch [2015/12/09 09:16] – vagabond | outpost_2:outpost_2_manual:reasearch [2016/02/27 03:01] – vagabond | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Outpost 2 Research ====== | ====== Outpost 2 Research ====== | ||
- | {{outpost_2: | + | {{outpost_2: |
- | The research tree can be tailored to each map, so it is possible to change | + | The in game research tree can be tailored to each map, so it is possible to change |
+ | |||
+ | If research time is listed as N/A, it means the colony is unable to research the technology. It is sometimes possible to acquire otherwise unobtainable technology through trade centers or using spiders to rewrite software code of other units. | ||
+ | |||
+ | The number of scientists assigned to research and colony morale will affect how quickly research is completed. | ||
+ | |||
+ | There are 3 types of laboratories in Outpost 2. The basic lab the standard lab, and the advanced lab. The basic lab is not required on many maps. The advanced lab is sometimes referred to as a hot lab and will damage nearby units and buildings if destroyed. Advanced labs can spontaneously explode when damaged. | ||
+ | |||
+ | **Abbreviated Technology Trees:** | ||
+ | * [[outpost_2: | ||
+ | * [[outpost_2: | ||
+ | |||
+ | A comprehensive list of all Outpost 2 research topics is below. | ||
---- | ---- | ||
Line 106: | Line 118: | ||
=== Results === | === Results === | ||
Reclamation of the social sciences database is complete. | Reclamation of the social sciences database is complete. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Earth Scientific Database ==== | ||
+ | Contributes towards allowing construction of standard lab kits at the structure factory. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |1100| | ||
+ | |Max Scientists|8| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Astronomy| | ||
+ | | |Boptronics| | ||
+ | | |Chemistry| | ||
+ | | |Planetary Sciences| | ||
+ | | |Social Sciences| | ||
+ | | |Biology| | ||
+ | |Availability | ||
+ | |||
+ | === Teaser === | ||
+ | The Earth Database, the database containing information on all scientific research conducted on Earth before its destruction, | ||
+ | |||
+ | === Results === | ||
+ | The Earth Database has been, for the most part, rebuilt. | ||
---- | ---- | ||
Line 337: | Line 372: | ||
|Max Scientists|11| | |Max Scientists|11| | ||
|Laboratory | |Laboratory | ||
- | |Prerequisites |High-Temperature Superconductivity| | + | |Prerequisites |[[reasearch# |
=== Teaser === | === Teaser === | ||
Line 361: | Line 396: | ||
=== Results === | === Results === | ||
A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients. | A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients. | ||
+ | |||
+ | ---- | ||
==== Consumerism ==== | ==== Consumerism ==== | ||
Line 376: | Line 413: | ||
=== Results === | === Results === | ||
Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced. | Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced. | ||
+ | |||
+ | ---- | ||
==== DIRT Procedural Review ==== | ==== DIRT Procedural Review ==== | ||
Line 391: | Line 430: | ||
=== Results === | === Results === | ||
Using suggestions made by DIRT members, our emergency response procedures have been improved. | Using suggestions made by DIRT members, our emergency response procedures have been improved. | ||
+ | |||
+ | ---- | ||
==== Disaster-Resistant Housing ==== | ==== Disaster-Resistant Housing ==== | ||
Line 406: | Line 447: | ||
=== Results === | === Results === | ||
Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster. | Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster. | ||
+ | |||
+ | ---- | ||
==== Expanded Housing ==== | ==== Expanded Housing ==== | ||
Line 421: | Line 464: | ||
=== Results === | === Results === | ||
The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost. | The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost. | ||
+ | |||
+ | ---- | ||
==== Heat Dissipation Systems ==== | ==== Heat Dissipation Systems ==== | ||
Line 436: | Line 481: | ||
=== Results === | === Results === | ||
Our new weapons turret heat sinks allow the Microwave to be fired more quickly. | Our new weapons turret heat sinks allow the Microwave to be fired more quickly. | ||
+ | |||
+ | ---- | ||
==== Hypnopaedia ==== | ==== Hypnopaedia ==== | ||
Line 451: | Line 498: | ||
=== Results === | === Results === | ||
Our hypnopaedia project has borne limited fruits. | Our hypnopaedia project has borne limited fruits. | ||
+ | |||
+ | ---- | ||
==== Leisure Studies ==== | ==== Leisure Studies ==== | ||
Line 475: | Line 524: | ||
|Plymouth Cost |1600| | |Plymouth Cost |1600| | ||
|Max Scientists|12| | |Max Scientists|12| | ||
- | |Laboratory | + | |Laboratory |
|Prerequisites |Cybernetic Teleoperation| | |Prerequisites |Cybernetic Teleoperation| | ||
| |Large-Scale Optical Resonators or Focused Microwave Projection| | | |Large-Scale Optical Resonators or Focused Microwave Projection| | ||
Line 484: | Line 533: | ||
=== Results === | === Results === | ||
The ' | The ' | ||
+ | |||
+ | ---- | ||
==== Public Performance ==== | ==== Public Performance ==== | ||
Line 499: | Line 550: | ||
=== Results === | === Results === | ||
This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings. | This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings. | ||
+ | |||
+ | ---- | ||
==== Rare Ore Processing ==== | ==== Rare Ore Processing ==== | ||
Line 722: | Line 775: | ||
|Laboratory | |Laboratory | ||
|Prerequisites |Mobile Weapons Platform| | |Prerequisites |Mobile Weapons Platform| | ||
- | | | | ||
=== Teaser === | === Teaser === | ||
Line 805: | Line 857: | ||
Allows Earthworkers to deploy Lava Walls. | Allows Earthworkers to deploy Lava Walls. | ||
- | |Eden Cost |N/A| | + | |Eden Cost |1200 (Not available in Eden campaign)| |
|Plymouth Cost |1200| | |Plymouth Cost |1200| | ||
|Max Scientists|12| | |Max Scientists|12| | ||
Line 841: | Line 893: | ||
Allows Earthworkers to deploy Microbe Walls. | Allows Earthworkers to deploy Microbe Walls. | ||
- | |Eden Cost | + | |Eden Cost |
|Plymouth Cost |N/A| | |Plymouth Cost |N/A| | ||
|Max Scientists|14| | |Max Scientists|14| | ||
Line 1027: | Line 1079: | ||
=== Results === | === Results === | ||
The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, | The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Directional Magnetic Fields ==== | ||
+ | Makes the Rail Gun weapon available. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Independent Turret Power Systems| | ||
+ | | |Advanced Combat Chassis| | ||
+ | |||
+ | === Teaser === | ||
+ | Some of our researchers, | ||
+ | |||
+ | === Results === | ||
+ | The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor. | ||
---- | ---- | ||
Line 1164: | Line 1234: | ||
| |Earthworker Power Plant Modification| | | |Earthworker Power Plant Modification| | ||
| |Scout-class Drive Train Refit| | | |Scout-class Drive Train Refit| | ||
+ | |Availability | ||
=== Teaser === | === Teaser === | ||
Line 1219: | Line 1290: | ||
| |Panther Drive Train Refit| | | |Panther Drive Train Refit| | ||
| |Reinforced Panther Construction| | | |Reinforced Panther Construction| | ||
+ | |Availability | ||
=== Teaser === | === Teaser === | ||
Line 1229: | Line 1301: | ||
==== Acid Weaponry ==== | ==== Acid Weaponry ==== | ||
+ | Makes the Acid Cloud weapon available. | ||
|Eden Cost | |Eden Cost | ||
Line 1253: | Line 1325: | ||
|Max Scientists|17| | |Max Scientists|17| | ||
|Laboratory | |Laboratory | ||
- | |Prerequisites || | + | |Prerequisites |Advanced Combat Chassis| |
- | | || | + | | |Enhanced Defensive Fortifications| |
=== Teaser === | === Teaser === | ||
+ | The technologies developed by our space program have some spinoff applications on New Terra. | ||
+ | === Results === | ||
+ | Materials research done as part of our space program has resulted in an alloy well suited for use in combat vehicle armor. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Arachnid Weaponry ==== | ||
+ | Allows production of Scorpions at the Arachnid Factory. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1800| | ||
+ | |Max Scientists|12| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Focused Microwave Projection| | ||
+ | | |Legged Robots| | ||
+ | |||
+ | === Teaser === | ||
+ | The speed and low cost of the Spiders has led some of our Scientists to suggest that we build a second Arachnid model incorporating a weapon system. | ||
=== Results === | === Results === | ||
+ | The Scorpion, armed with a specially-adapted Microwave weapon, is a low-cost, high-mobility combat unit. Groups of Scorpions can quickly overwhelm enemy units. | ||
---- | ---- | ||
- | TEMPLATE | + | ==== Extended-Range Projectile Launcher (Plymouth) |
- | ==== ==== | + | Increases EMP, StickyFoam, and ESG ranges. |
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |4500| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Dissipating Adhesives| | ||
+ | | |Electromagnetic Pulsing| | ||
+ | | |Multiple Mine Projectile System| | ||
- | |Eden Cost || | + | === Teaser === |
- | |Plymouth Cost || | + | Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP, ESG, and StickyFoam weapons turrets. |
- | |Max Scientists|| | + | |
+ | === Results === | ||
+ | The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Extended-Range Projectile Launcher (Eden) ==== | ||
+ | Increases EMP and Acid Cloud ranges. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Electromagnetic Pulsing| | ||
+ | | |Acid Weaponry| | ||
+ | |||
+ | === Teaser === | ||
+ | Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP and Acid Cloud weapons turrets. | ||
+ | |||
+ | === Results === | ||
+ | The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== High-Powered Explosives ==== | ||
+ | Makes the Supernova weapon available. Increases RPG Damage. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1500| | ||
+ | |Max Scientists|12| | ||
|Laboratory | |Laboratory | ||
- | |Prerequisites || | + | |Prerequisites |Rocket Propulsion| |
+ | | |Explosive Charges| | ||
=== Teaser === | === Teaser === | ||
+ | The proven effectiveness of the Starflare weapon has led our scientists to propose a more powerful version. | ||
+ | === Results === | ||
+ | A new explosive material, pentaerythritol tetranitrate (PETN), has been developed. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Increased Capacitance Circuitry ==== | ||
+ | Increases Rail Gun damage. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|10| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Directional Magnetic Fields| | ||
+ | |||
+ | === Teaser === | ||
+ | As our experience in using Rare Metals grows, we find new applications for these materials. | ||
=== Results === | === Results === | ||
+ | The new design of the dielectric insulator has increased the capacitance of the capacitors used in the Rail Gun weapon systems. | ||
---- | ---- | ||
+ | |||
+ | ==== Magma Purity Control ==== | ||
+ | Increases Magma Well yield. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Magma Refining| | ||
+ | |||
+ | === Teaser === | ||
+ | Although magma contains all of the elements we classify as Rare Metals, it also contains several other elements which are essentially waste materials. | ||
+ | |||
+ | === Results === | ||
+ | Our Magma Purity Control technique removes several waste materials from the magma before cooling it for transport to the Rare Ore Smelter. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Space Program ==== | ||
+ | Allows production of Spaceport structure kits at the Structure Factory. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Rare Ore Processing| | ||
+ | |||
+ | === Teaser === | ||
+ | With the discovery that the Blight cannot be stopped, and that New Terra will eventually become uninhabitable, | ||
+ | |||
+ | === Results === | ||
+ | Our space program is underway. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Spider Maintenance Software Revision ==== | ||
+ | Improves Spider repair rate. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1600| | ||
+ | |Max Scientists|12| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Legged Robots| | ||
+ | |||
+ | === Teaser === | ||
+ | Bugs in the software controlling our Spiders' | ||
+ | |||
+ | === Results === | ||
+ | Spider Maintenance Software version 1.32 has been installed in all Spider units, fixing some inadequacies in the damage diagnostics and repair procedures routines. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Advanced Artificial Intelligence ==== | ||
+ | Decreases University Scientist requirements; | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |2800| | ||
+ | |Max Scientists|19| | ||
+ | |Laboratory | ||
+ | |Prerequisites |University Reconfiguration| | ||
+ | | |Space Program| | ||
+ | |Availability | ||
+ | |||
+ | === Teaser === | ||
+ | With the initial success of our Space Program, the Council has voted to devote all of our resources and scientific development to our new starship. | ||
+ | |||
+ | === Results === | ||
+ | Our research department has successfully developed a new AI system for our Universities. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Arachnid Durability ==== | ||
+ | Increases Spider and Scorpion Hit Points. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1800| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Arachnid Weaponry| | ||
+ | |||
+ | === Teaser === | ||
+ | Our Arachnid units, while very useful, are too easily destroyed. | ||
+ | |||
+ | === Results === | ||
+ | Our metallurgical staff has devised a lightweight steel alloy, which we are now using in the joint assemblies of our Arachnids. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Artificial Lightning ==== | ||
+ | Makes the Thor's Hammer weapon available. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Increased Capacitance Circuitry| | ||
+ | |||
+ | === Teaser === | ||
+ | A new weapons system proposal has been submitted by our research staff. | ||
+ | |||
+ | === Results === | ||
+ | Our artificial lightning weapon, dubbed Thor's Hammer, is the most powerful weapon we have ever developed. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Efficiency Engineering ==== | ||
+ | Reduces production time at all factories. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4000| | ||
+ | |Max Scientists|16 for Eden, 18 for Plymouth| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Consumerism or Legged Robots| | ||
+ | | |Space Program| | ||
+ | |||
+ | === Teaser === | ||
+ | All of our factories use a similar assembly-line method of production. | ||
+ | |||
+ | === Results === | ||
+ | Using time-and-motion analysis of the various production facilities, our researchers developed several new tools and techniques that reduced the production time of all products by 25%. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Grenade Loading Mechanism ==== | ||
+ | Plymouth: Improves EMP and ESG rate of fire.\\ | ||
+ | Eden: Improves EMP and Acid Cloud rate of fire. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |3800| | ||
+ | |Max Scientists|18 for Eden, 16 for Plymouth| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Extended-Range Projectile Launcher| | ||
+ | |||
+ | === Teaser === | ||
+ | Tests of the reloading mechanism in our grenade launching weapons have revealed some potential areas of improvement. | ||
+ | |||
+ | === Results === | ||
+ | The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use. Increasing the ' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Improved Launch Vehicle ==== | ||
+ | Allows production of the Reusable Launch Vehicle (RLV) at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Space Program| | ||
+ | |||
+ | === Teaser === | ||
+ | Our SULVs are proving quite expensive on a per launch basis. | ||
+ | |||
+ | === Results === | ||
+ | Though a single RLV is much more costly than a single SULV, on a per-launch basis, the RLV is significantly less expensive. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Meteor-Watch Observatory ==== | ||
+ | Allows production of Observatory structure kits at the Structure Factory. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|12| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Space Program| | ||
+ | |||
+ | === Teaser === | ||
+ | After the recent meteorite impacts, our observations have found that more are to come. New Terra is entering a field of debris, probably caused by the collision of two asteroids. | ||
+ | |||
+ | === Results === | ||
+ | Deployment of the Observatory structure will allow us at least a minimal amount of warning of meteorite impacts in the area of our colony. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Precision Trajectory Projection Software ==== | ||
+ | Improves Observatory' | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |High-Energy Ray-Composite Projector| | ||
+ | |||
+ | === Teaser === | ||
+ | Our Meteor Defense is effective... when it can find the target. | ||
+ | |||
+ | === Results === | ||
+ | Revision of the meteor tracking software, using algorithms developed as part of the space program, has improved the trajectory projection software used at the Observatory. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Rocket Atmospheric Re-entry System ==== | ||
+ | Allows production of EMP Missiles at the Spaceport. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |4500| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Space Program| | ||
+ | | |Electromagnetic Pulsing| | ||
+ | |||
+ | === Teaser === | ||
+ | Our SULVs have been designed to launch payloads into orbit, but the only portion which returns to New Terra is the nose cone containing the crew. With some modification, | ||
+ | |||
+ | === Results === | ||
+ | Our missile re-entry program has had limited success. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Scorpion Power Systems ==== | ||
+ | Increases Scorpion weapon damage. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1800| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Arachnid Weaponry| | ||
+ | |||
+ | === Teaser === | ||
+ | The weapons on the Scorpion are just not powerful enough. | ||
+ | |||
+ | === Results === | ||
+ | By installing a slightly larger power system in the Scorpion, we have increased its combat effectiveness substantially. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Skydock ==== | ||
+ | Allows production of the Skydock at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Space Program| | ||
+ | |||
+ | === Teaser === | ||
+ | We must begin construction of an evacuation starship as soon as possible. | ||
+ | |||
+ | === Results === | ||
+ | Our Skydock will function as an orbital command post. In addition to docking facilities for our launch vehicles ferrying components and technicians, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Solar Power ==== | ||
+ | Allows production of the Solar Power systems. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Space Program| | ||
+ | |||
+ | === Teaser === | ||
+ | The technology behind solar power has been available for quite some time, the size of the solar collector panels needed to generate a significant amount of power has always been judged prohibitive, | ||
+ | |||
+ | === Results === | ||
+ | The solar power system, comprised of a collector satellite and ground-based receiver, is an inexpensive alternative energy source. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Stasis Systems ==== | ||
+ | Allows production of the Stasis Systems at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Health Maintenance| | ||
+ | | |Habitat Ring| | ||
+ | |||
+ | === Teaser === | ||
+ | The cold-sleep system used in the ' | ||
+ | |||
+ | === Results === | ||
+ | The Stasis Systems contain suspended animation chambers for 200 colonists. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Habitat Ring ==== | ||
+ | Allows production of the Habitat Ring at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | Two of the recovered fragments of the ' | ||
+ | |||
+ | === Results === | ||
+ | Before and after our interstellar flight, our colonists will live in the Habitat Ring. These temporary quarters are shielded from radiation and small particle collisions by a magnetic field generated by superconductive coils built into the hull. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Heat Dissipation Systems ==== | ||
+ | Increases Laser, Rail Gun, and Thor's Hammer rate of fire. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Artificial Lightning| | ||
+ | |||
+ | === Teaser === | ||
+ | Some of our weapons systems generate high levels of heat when repeatedly fired in combat. | ||
+ | |||
+ | === Results === | ||
+ | Our new weapons turret heat sinks allow these weapons to be fired more quickly. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== High-Energy Ray-Composite Projector ==== | ||
+ | Allows production of Meteor Defense structure kits at the Structure Factory. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|18| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Meteor-Watch Observatory| | ||
+ | |||
+ | === Teaser === | ||
+ | Some very ambitious high-energy physicists have submitted a proposal for an energy weapon. | ||
+ | |||
+ | === Results === | ||
+ | The High-Energy Ray-Composite (HERC) Projector is now functional. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Ion Drive Module ==== | ||
+ | Allows production of the Ion Drive Module at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | While the main drive of the ' | ||
+ | |||
+ | === Results === | ||
+ | The ion motor used in the ' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Command Module ==== | ||
+ | Allows production of the Command Module at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | Wreckage from the second ' | ||
+ | |||
+ | === Results === | ||
+ | Several dozen Savant computer systems, working in parallel, make up the core of the Command Module. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Meteor Detection ==== | ||
+ | Gives early warning of meteor strikes. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |1600| | ||
+ | |Max Scientists|12| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | After the recent meteorite impacts, our observations have found that more are to come. New Terra is entering a field of debris, probably caused by the collision of two asteroids. | ||
+ | |||
+ | === Results === | ||
+ | Our Skydock facility has been fitted with a series of telescopes to look for incoming meteors. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Orbital Package ==== | ||
+ | Allows production of the Orbital Package at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | Upon arrival at our new home, we want to deploy a series of satellites and probes that will provide data about the planet and support colony operations. | ||
+ | |||
+ | === Results === | ||
+ | This group of satellites and probes, to be deployed upon reaching our destination planet, includes EDWARD, a communications satellite, a solar power satellite, orbital observers, and several types of atmospheric and geologic probes. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Sensor Package ==== | ||
+ | Allows production of the Sensor Package at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Skydock| | ||
+ | |||
+ | === Teaser === | ||
+ | A portion of the ' | ||
+ | |||
+ | === Results === | ||
+ | Before we can depart the New Terra system, we must have a destination. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Laser Intensity Upgrade ==== | ||
+ | Increases Laser range and damage. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |N/A| | ||
+ | |Max Scientists|14| | ||
+ | |Laboratory | ||
+ | |Prerequisites |High-Energy Ray-Composite Projector| | ||
+ | |Availability | ||
+ | |||
+ | === Teaser === | ||
+ | Our original Laser weapon can no longer compete with more advanced weaponry. | ||
+ | |||
+ | === Results === | ||
+ | We have successfully modified our Laser weapon system. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Advanced Microwave Power System ==== | ||
+ | Increases Microwave range and damage. | ||
+ | |||
+ | |Eden Cost |N/A| | ||
+ | |Plymouth Cost |2800| | ||
+ | |Max Scientists|15| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Independent Turret Power Systems| | ||
+ | | |Space Program| | ||
+ | | |Lava Defenses| | ||
+ | | |Dual-Turret Weapons Systems| | ||
+ | |Availability | ||
+ | |||
+ | === Teaser === | ||
+ | The Microwave has been made obsolete by more advanced weapons. | ||
+ | |||
+ | === Results === | ||
+ | Our Microwave weapon has been enhanced. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Fueling Systems ==== | ||
+ | Allows production of the Fueling Systems at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Ion Drive Module| | ||
+ | |||
+ | === Teaser === | ||
+ | Portions of a severely-damaged spacecraft were among the wreckage found at the ' | ||
+ | |||
+ | === Results === | ||
+ | The Fueling Systems consist of storage tanks for liquid mercury, used to fuel the Ion Drive, and the Fuel Shark, an autonomous ramscoop vehicle that dives into the outer layers of the planet' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Fusion Drive Module ==== | ||
+ | Allows production of the Fusion Drive Module at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Ion Drive Module| | ||
+ | |||
+ | === Teaser === | ||
+ | Some of the wreckage recovered from the starship crash site appears to be part of a fusion motor propulsion system. | ||
+ | |||
+ | === Results === | ||
+ | Our fusion propulsion system plans are complete. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Phoenix Module ==== | ||
+ | Allows production of the Phoenix Module at the Spaceport. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |4600| | ||
+ | |Max Scientists|16| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Fusion Drive Module| | ||
+ | | |Command Module| | ||
+ | | |Fueling Systems| | ||
+ | | |Sensor Package| | ||
+ | | |Stasis Systems| | ||
+ | | |Orbital Package| | ||
+ | |||
+ | === Teaser === | ||
+ | Before we land our colonists on the new planet, we must send a lander to prepare the early stages of a colony. | ||
+ | |||
+ | === Results === | ||
+ | When deployed, this self-contained lander transforms into several of the initial structures and vehicles needed to start a colony. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Tiger Speed Modification ==== | ||
+ | Increases Tiger speed. | ||
+ | |||
+ | |Eden Cost | ||
+ | |Plymouth Cost |5000| | ||
+ | |Max Scientists|10| | ||
+ | |Laboratory | ||
+ | |Prerequisites |Dual-Turret Weapons Systems| | ||
+ | |Availability | ||
+ | |||
+ | === Teaser === | ||
+ | Our Tiger heavy combat chassis uses the R-3500 power plant and G-90 drive train. | ||
+ | |||
+ | === Results === | ||
+ | The G-90 drive train used in our Tiger heavy combat chassis has been replaced by the G-100 model, allowing improved vehicle speed through a more efficient transfer of energy from the newly developed R-4000 power plant to the tracks. | ||
+ | |||
+ | ---- | ||
+ | - //Go Back to [[Online Manual]]// | ||
+ | - //Go Back to [[outpost_2: | ||
+ | - //Go Back to [[http:// | ||
+ |