outpost_1:structures

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outpost_1:structures [2016/08/04 22:19] – [Surface structures] goofoutpost_1:structures [2016/08/05 17:28] goof
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 | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 |
  
 +===== Power structures =====
  
 +^ Power source ^ Pros ^ Cons ^
 +| Fuel Cells | Simple, immediately available | Limited to robots |
 +| Geothermal Energy | Cheap, clean | You may not find a fumarole |
 +| Seed Power | Immediately available | Extremely limited |
 +| Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite |
 +| Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance |
 +
 +
 +===== Seed factory collapse =====
 +
 +Remember also that you will lose your Seed Factory units (power, smelter, robot factory) after 150 turns, so you must build structures to account for this loss if you want to maintain those functions.
 +
 +Before the Seed Factory units collapse, make sure that your tube connections will be maintained between structures.
 +
 +Tubes are required to carry power and air, both for construction of new buildings and maintenance of those buildings.
 +
 +You need a constant physical connection of buildings and tubes to keep supplying power and air to all of your structures, so there must be tubes that bypass your Seed Factory units by the time the units collapse.
 +
 +More informations on the [[Outpost_1:StructuresDetails|Structures details]] page.
 +----
 +
 +//Excerpt from the Outpost Manual//
 +
 +----
 +
 +<columns 100% right>
 +<fs x-small>
 +//Go Back to [[:start|Wiki Home Page]]//
 +</fs>
 +</columns>
  • outpost_1/structures.txt
  • Last modified: 2017/05/28 18:57
  • by leeor_net