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outpost_1:structures [2016/08/04 22:01] – [Surface structures] goof | outpost_1:structures [2016/08/04 22:25] – goof | ||
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====== Structures ====== | ====== Structures ====== | ||
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+ | ===== Construction ===== | ||
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+ | Build facilities for your colonists at the first opportunity. | ||
+ | |||
+ | They’ll really think you’re the greatest if, early on, you provide them with a place to live and food to eat. | ||
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+ | You should build your first structures in this order: Agricultural Dome, CHAP, Residential Units, Storage Tanks, and Power Facility. | ||
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+ | Later, as their lower-order needs are met, your colonists will demand Medical Facilities, Research Labs, and Parks. | ||
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+ | There are a lot of buildings to choose from in Outpost. | ||
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+ | What does each one do? | ||
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+ | When it’s time to construct some buildings, use this handy guide showing your building options. | ||
===== Surface structures ===== | ===== Surface structures ===== | ||
- | ^ Title ^ Description ^ # People to operate ^ # Turns to build ^ Morale effect ^ Production result ^ Chance of breakdown ^ | + | ^ Title ^ Description |
- | | Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | | + | | Agricultural Dome | Provides Food | 1 | 5 | +1 | Food | 20 | |
- | | CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | | + | | CHAP Facility | Produces life-support gases and water | 4 | 6 | 0 | LSA, LSB, LSC | 10 | |
- | | Command Center | Allows colony-building to commence | 1 | 3 | 0 | | 50 | | + | | Command Center | Allows colony-building to commence | 1 | 3 | 0 | | 50 | |
- | | Communications Tower | | | 2 | 0 | | 5 | | + | | Communications Tower | Extends communications |
- | | DIRT Facility | | | + | | DIRT Facility | Helps minimize damage from catastrophes |
- | | Factory | | | 6 | 0 | Robots, Parts, Roads, Fuel Cells | 10 | | + | | Factory | Produces robots, road material, etc. | |
- | | Hot Laboratory | | | 5 | -1 | Research | 20 | | + | | Hot Laboratory | Houses potentially dangerous experiments |
- | | Mass Driver | | | 9 per segment | 0 | | 20 | | + | | Mass Driver | Launches payloads into orbit | |
- | | Mine | | | 7 | 0 | Mined ore | 30 | | + | | Mine | Provides ore for building |
- | | Monorail | | | 7 per segment | 0 | | 30 | | + | | Monorail | Carries ore, resources, or passengers |
- | | Monorail Intersection | | | 12 per segment | 0 | | 30 | | + | | Monorail Intersection | Carries ore, resources, or passengers |
- | | Monorail Power | | | 6 | 0 | | 30 | | + | | Monorail Power | Powers the Monorail |
- | | Monorail Station | | | 6 | 0 | | 30 | | + | | Monorail Station | Acts as required terminal for Monorail line | |
- | | Nanotechnology Facility | | | 5 | +1 | No resources requirements | 20 | | + | | Nanotechnology Facility | Eliminates reliance on resources |
- | | Police | | | 4 surface | +1 or -1 | | 20 | | + | | Police | Reduces crime level, improves morale |
- | | Road | | | 2 | 0 | | 0 | | + | | Road | Allows transportation of resources |
- | | Robot Command | | | 3 | 0 | | 30 | | + | | Robot Command | Communicates with robots, orders repairs |
- | | Seed Factory | | | 2 | 0 | Robots | 0 | | + | | Seed Factory | Produces robots and processes ore | |
- | | Smelter/Ore Processor | | | 7 | 0 | Processed resources | 10 | | + | | Smelter/Ore Processor | Changes ore into processed resources |
- | | Solar Powersat Receiver Array | | | 4 | 0 | Power | 20 | | + | | Solar Powersat Receiver Array | Solar Powersat Receiver Array | |
- | | Spaceport | | | 7 | 0 | | 30 | | + | | Spaceport | Launches cargo and satellites into orbit | |
- | | SPEW Facility | | | 8 | +1 | MPG (Multi-Purpose Goo) | 40 | | + | | SPEW Facility | Recycles wastes |
- | | Storage Tanks | | | 2 | 0 | | 0 | | + | | Storage Tanks | Acts as delivery points for processed resources |
- | | Terraforming Facility | | | 9 | +5 | Breathable air | 20 | | + | | Terraforming Facility | Creates breathable atmosphere for planet |
- | | Tokamak Fusion Reactor | | | 2 if brought, 9 if built | 0 | Power | 5 if brought, 30 if built | | + | | Tokamak Fusion Reactor | Creates safe, reliable fusion energy |
- | | Trade Mission | | | 2 | 0 | Trade | 0 | | + | | Trade Mission | Allows trade–built by trade partner |
- | | Tube | | | 1 | 0 | | 0 | | + | | Tube | Provides a supply line between buildings |
- | | Warehouse | | | 2 | 0 | | 5 | | + | | Warehouse | Stores medicine, fuel cells, robots, etc. | |
===== Underground structures ===== | ===== Underground structures ===== | ||
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| University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | | University | Educates the rabble | 2 | 4 | +1 per turn | Education | 20 | | ||
+ | ===== Power structures ===== | ||
+ | |||
+ | ^ Power source ^ Pros ^ Cons ^ | ||
+ | | Fuel Cells | Simple, immediately available | Limited to robots | | ||
+ | | Geothermal Energy | Cheap, clean | You may not find a fumarole | | ||
+ | | Seed Power | Immediately available | Extremely limited | | ||
+ | | Solar Power Satellite | Generates up to 2000 | No more than two receiver arrays per satellite | | ||
+ | | Tokamak Fusion Reactor | 1000 units of power per turn, efficient | Requires maintenance | | ||