outpost_1:outpost_1_manual:how_to_play

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outpost_1:outpost_1_manual:how_to_play [2017/05/27 23:27] – [What You Get is What You See] leeor_netoutpost_1:outpost_1_manual:how_to_play [2017/05/28 00:41] – [How to Play] leeor_net
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-====== How to Play ======+====== The Journey Begins ======
  
 ==== Getting Started ==== ==== Getting Started ====
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 ==== Your First Move: The Seed Factory ==== ==== Your First Move: The Seed Factory ====
  
 +{{:outpost_1:outpost_1_manual:seed-factory.gif |}}When you’ve located a spot you think is suitable for building, click on the Seed Factory in the Tile Picker window. The arrow cursor will change into a diamond shaped cursor. Now you can position the cursor on the Tile Map, and left-click the mouse. The Seed Factory Landing Marker will appear on your Tile Map. Nothing else will appear on the Tile Picker screen.
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 +A Seed Factory is an automated, unmanned manufacturing facility capable of making more factories. When the Seed lands, four robots (a robominer, a robodigger, a robodozer, and an explorer) roll off and begin working without your intervention. If you have disabled Automatic Trucking from the difficulty screen, you will also start with four trucks. After a turn, the digger, miner, and dozer become available to you. You can set these robots down to do your bidding at a site of your choice.
 ==== Turns ==== ==== Turns ====
  
-==== Help ====+{{:outpost_1:outpost_1_manual:turns.gif |}}You’ll find an icon on the bottom right corner of the screen. You will left-click on this icon, a planet with an orbiting moon, when you want Outpost time to advance one unit. Time advancement will allow mines to be excavated, food to be harvested, roads to be built, factories to be constructed, and other types of progress to be made. Time advancement also furthers plagues, natural disasters, and the decay of your manmade resources; what’s more, morale will drop if your population feels that progress isn’t being made quickly enough. Advance a turn only when you’ve done all you can during the current move.
  
 +When tiles are available for placement on the Tile Map, they appear in the Tile Picker window. When you have made all the moves allowable in one "turn", an unspecified unit of time, no tiles will appear in the window, and a message reading "None Available" will appear. When this happens, you must advance time by clicking on the icon at the bottom right of the screen. This will advance the number of turns, and hence the units of time, by one.
  
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