outpost_1:outpost_1_manual:how_to_play

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outpost_1:outpost_1_manual:how_to_play [2017/05/27 23:16] – [The Windows of your World] leeor_netoutpost_1:outpost_1_manual:how_to_play [2017/05/28 00:41] – [How to Play] leeor_net
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-====== How to Play ======+====== The Journey Begins ======
  
 ==== Getting Started ==== ==== Getting Started ====
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 After you’ve made an informed or not-so-informed decision about a landing site, two more windows will appear on the screen. The middle window, or “Tile Picker,” shows a Seed Factory tile. The top right window shows your chosen landing area from an orbital perspective. The red dots you see are potential mining locations. This window is called the “Site Map.” You can right-click here and rename your site, view the Elevation Map, or close the Site Map. You can study up to four Site Maps at once. After you’ve made an informed or not-so-informed decision about a landing site, two more windows will appear on the screen. The middle window, or “Tile Picker,” shows a Seed Factory tile. The top right window shows your chosen landing area from an orbital perspective. The red dots you see are potential mining locations. This window is called the “Site Map.” You can right-click here and rename your site, view the Elevation Map, or close the Site Map. You can study up to four Site Maps at once.
  
-When you find a good location for your new colony on the Site Map, near a group of potential mine locations or beside a single mine, left-click on that spot. The small square box that formerly appeared in the top left corner of the landing Site Map will now move to that location. The diamond-shaped Tile Map that takes up most of your screen shows the specific area highlighted on the Site Map by the small square.+{{:outpost_1:outpost_1_manual:tile-map1.gif |}}When you find a good location for your new colony on the Site Map, near a group of potential mine locations or beside a single mine, left-click on that spot. The small square box that formerly appeared in the top left corner of the landing Site Map will now move to that location. The diamond-shaped Tile Map that takes up most of your screen shows the specific area highlighted on the Site Map by the small square.
  
 The four arrows around the Tile Map will move you in any direction within the confines of your landing site. This will allow you to make small steps to put tiles down on the perfect terrain. Larger moves should be made on the Site Map, but the Tile Map is where you’ll spend most of your time, since it shows the structures you’ve built or are currently building. The four arrows around the Tile Map will move you in any direction within the confines of your landing site. This will allow you to make small steps to put tiles down on the perfect terrain. Larger moves should be made on the Site Map, but the Tile Map is where you’ll spend most of your time, since it shows the structures you’ve built or are currently building.
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 After you land, colored markers identify locations on the Site Map. Red diamonds mark potential mines, white diamonds mark depleted mines, light blue dots mark your colonies, and a dark blue triangle marks the rebel colony. If you don’t have an Orbital Observer Satellite, a rebel colony will remain invisible on your Site Map unless it becomes abandoned, in which case the marker will change into a light blue dot. After you land, colored markers identify locations on the Site Map. Red diamonds mark potential mines, white diamonds mark depleted mines, light blue dots mark your colonies, and a dark blue triangle marks the rebel colony. If you don’t have an Orbital Observer Satellite, a rebel colony will remain invisible on your Site Map unless it becomes abandoned, in which case the marker will change into a light blue dot.
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 === Mouse Clicking === === Mouse Clicking ===
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 +Clicking on windows will become second nature as you play Outpost, but here’s a crash course on what your mouse can do. Right-clicking anywhere in the main screen window will display a default dialogue box.
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 +Selecting System permits you to do a normal Windows Minimize or Close of the game, which will give you the option to exit. If you select File, a standard windows Save or Save As will be presented, as well as Exit, which is the same as Close under the System menu.
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 +{{ :outpost_1:outpost_1_manual:mouse-commands1.gif |}}
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 +Under Control, you can run a single or multiple turns, arrange icons, and make personal game operating choices if you select Preferences. The Preferences box will enable you to turn on or off the animated sequences, animations of individual tiles, music, and sound effects. You can view the surface or underground levels you have developed by selecting Level.
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 +{{ :outpost_1:outpost_1_manual:mouse-commands2.gif |}}
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 +A right-click on the Planet Display Window will enable you to Move, Minimize or Close the window. Selecting Tools permits you to rename the Planet, toggle the Elevation Map, or get Help.
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 +When you right-click on the Tile Picker window, you’ll be able to Minimize or obtain Help.
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 +Right-clicking on the Site Map will open a System menu similar to the ones discussed above. Selecting Tools gives you the ability to rename the site, and Help is self explanatory.
  
 ==== Your First Move: The Seed Factory ==== ==== Your First Move: The Seed Factory ====
  
 +{{:outpost_1:outpost_1_manual:seed-factory.gif |}}When you’ve located a spot you think is suitable for building, click on the Seed Factory in the Tile Picker window. The arrow cursor will change into a diamond shaped cursor. Now you can position the cursor on the Tile Map, and left-click the mouse. The Seed Factory Landing Marker will appear on your Tile Map. Nothing else will appear on the Tile Picker screen.
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 +A Seed Factory is an automated, unmanned manufacturing facility capable of making more factories. When the Seed lands, four robots (a robominer, a robodigger, a robodozer, and an explorer) roll off and begin working without your intervention. If you have disabled Automatic Trucking from the difficulty screen, you will also start with four trucks. After a turn, the digger, miner, and dozer become available to you. You can set these robots down to do your bidding at a site of your choice.
 ==== Turns ==== ==== Turns ====
  
-==== Help ====+{{:outpost_1:outpost_1_manual:turns.gif |}}You’ll find an icon on the bottom right corner of the screen. You will left-click on this icon, a planet with an orbiting moon, when you want Outpost time to advance one unit. Time advancement will allow mines to be excavated, food to be harvested, roads to be built, factories to be constructed, and other types of progress to be made. Time advancement also furthers plagues, natural disasters, and the decay of your manmade resources; what’s more, morale will drop if your population feels that progress isn’t being made quickly enough. Advance a turn only when you’ve done all you can during the current move.
  
 +When tiles are available for placement on the Tile Map, they appear in the Tile Picker window. When you have made all the moves allowable in one "turn", an unspecified unit of time, no tiles will appear in the window, and a message reading "None Available" will appear. When this happens, you must advance time by clicking on the icon at the bottom right of the screen. This will advance the number of turns, and hence the units of time, by one.
  
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