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outpost_1:outpost_1_manual:how_to_play [2015/12/27 15:56] – created leeor_net | outpost_1:outpost_1_manual:how_to_play [2017/05/27 23:27] – [What You Get is What You See] leeor_net | ||
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==== Getting Started ==== | ==== Getting Started ==== | ||
+ | Welcome to // | ||
==== Difficulty Level ==== | ==== Difficulty Level ==== | ||
- | ==== Packing ==== | + | When you start the game, you'll choose a difficulty level. Many of // |
+ | ==== Packing | ||
+ | |||
+ | So, Commander, you've got the money, the weight restrictions, | ||
+ | |||
+ | Certain items will automatically be included. You must, for example, take 100 colonists. At the point when you begin packing additional material and personnel, you will have 172 remaining funds, and a remaining weight maximum of 78 units. The following chart will list certain facts about packing which you should take into consideration. | ||
+ | |||
+ | ^ Cargo ^ Weight ^ Cost ^ Advantages of Cargo ^ | ||
+ | | //Colonists (50)// | 1 | 1 | Colonists will man factories, etc. upon arrival. | | ||
+ | | //Food// | 1 | 1 | One unit will feed 10 colonists while the agricultural dome is being built. | | ||
+ | | //Life Support// | 1 | 3 | Used in emergencies. Will keep colonists alive if the unexpected occurs. | | ||
+ | | //Colonist Lander// | 9 | 16 | One lander will transport 50 colonists, one way, to the new planet. | | ||
+ | | //Cargo Lander// | 10 | 17 | One lander will transport a cargo-weight value of 20, one way, to the new planet. | | ||
+ | | //Seed Factory// | 10 | 18 | Provides basic power, robots, resource processing facilities, and temporary residence. | | ||
+ | | //Tokamak Reactor// | 10 | 20 | Provides most power needs on most planets. | | ||
+ | | //Solar Power Satellite// | 8 | 15 | On certain planets, will provide clean, safe, reliable energy. | | ||
+ | | //Solar Receiver Array// | 5 | 10 | Two are required to make a solar satellite function. | | ||
+ | | // | ||
+ | | //Weather Satellite// | 4 | 12 | Collects data on local weather, including warnings of major meteorological events. | | ||
+ | | // | ||
+ | | // | ||
+ | | //Orbital Observer// | 6 | 13 | Provides visual study of the planet from orbit. | | ||
+ | | //ULBI Probe// | 0 | 14 | Provides high-quality data about your target star system. | | ||
==== Probes and Satellites ==== | ==== Probes and Satellites ==== | ||
- | ==== The Windows | + | In choosing which probes and satellites to pack, you should give careful consideration to the types of data you’ll need to make intelligent decisions on your new planet. The starship itself can provide enough basic survey data about topography, chemistry, and geology for your AI to determine the best possible landing site. Satellites and probes provide more information than the starship can, however, and will enable you to make an even more informed decision as to the landing site. Additionally, |
- | === Mouse Clicking === | + | If you have packed ULBI probes, data will begin arriving while you are between Jupiter and your star system of choice. These data will provide information about specific planets within the star system. Since you can’t change your mind if you drop down to a planet and decide it looked more hospitable from orbit, you’ll need to make the right decision the first time about which planet to colonize. ULBI data can be very helpful. |
- | ==== Your First Move: The Seed Factory ==== | + | The tutorial in Chapter 9 walks you through the launch sequence and contains recommended levels for each cargo item. |
- | ==== Turns ==== | + | Once you’ve chosen which planet looks the most promising, you can send out an interstellar flyby probe if you’ve packed one. An interstellar flyby probe will provide detailed information about the planet you’ve selected. A planet with a low hostility level can have as many as 25 possible landing sites; hostile planets can have as few as one. |
- | ==== Help ==== | + | When you arrive in orbit at your destination, |
- | ===== Playing to Survive ===== | + | ==== What You Get is What You See ==== |
- | ==== Construction ==== | + | Now that you’ve finally made your decision as to which planet to colonize, the top left corner of your screen shows the planet you’ll call home. If you right-click within the planet window, you will be able to replace the default planet name with one of your own choosing. Click on the center button for a stationary view of the planet. Possible landing sites are shown on the planet as tiny rectangles. These have the best geography, potential mining locations, and environment for colony placement. When you click on one of these rectangles, you have chosen a possible site for your first colony. |
- | ==== Emergencies ==== | + | After you’ve made an informed or not-so-informed decision about a landing site, two more windows will appear on the screen. The middle window, or “Tile Picker,” shows a Seed Factory tile. The top right window shows your chosen landing area from an orbital perspective. The red dots you see are potential mining locations. This window is called the “Site Map.” You can right-click here and rename your site, view the Elevation Map, or close the Site Map. You can study up to four Site Maps at once. |
- | === Plague === | + | {{: |
- | === Weather Phenomena === | + | The four arrows around the Tile Map will move you in any direction within the confines of your landing site. This will allow you to make small steps to put tiles down on the perfect terrain. Larger moves should be made on the Site Map, but the Tile Map is where you’ll spend most of your time, since it shows the structures you’ve built or are currently building. |
- | ==== Factories ==== | + | When selecting a plot to land the Seed Complex, the main thing to remember about the false color Elevation Map is that black areas represent clear terrain. You can reach the Elevation Map if you right-click on the Site Map, then select the Tools and Elevation Map options. The best area to start your colony is black with a red diamond (mine marker) nearby. |
- | ==== Mining ==== | + | After you land, colored markers identify locations on the Site Map. Red diamonds mark potential mines, white diamonds mark depleted mines, light blue dots mark your colonies, and a dark blue triangle marks the rebel colony. If you don’t have an Orbital Observer Satellite, a rebel colony will remain invisible on your Site Map unless it becomes abandoned, in which case the marker will change into a light blue dot. |
- | === Gathering Resource Information | + | === Mouse Clicking |
- | === Mining and Processing Ore === | + | Clicking on windows will become second nature as you play Outpost, but here’s a crash course on what your mouse can do. Right-clicking anywhere in the main screen window will display a default dialogue box. |
- | === Mined and Processed Resources === | + | Selecting System permits you to do a normal Windows Minimize or Close of the game, which will give you the option to exit. If you select File, a standard windows Save or Save As will be presented, as well as Exit, which is the same as Close under the System menu. |
- | === Other Resources === | + | {{ : |
- | ==== People ==== | + | Under Control, you can run a single or multiple turns, arrange icons, and make personal game operating choices if you select Preferences. The Preferences box will enable you to turn on or off the animated sequences, animations of individual tiles, music, and sound effects. You can view the surface or underground levels you have developed by selecting Level. |
- | ==== Power ==== | + | {{ : |
- | ==== Robots ==== | + | A right-click on the Planet Display Window will enable you to Move, Minimize or Close the window. Selecting Tools permits you to rename the Planet, toggle the Elevation Map, or get Help. |
- | === Robot Command === | + | When you right-click on the Tile Picker window, you’ll be able to Minimize or obtain Help. |
- | === Robot Types === | + | Right-clicking on the Site Map will open a System menu similar to the ones discussed above. Selecting Tools gives you the ability to rename the site, and Help is self explanatory. |
- | ==== Storage | + | ==== Your First Move: The Seed Factory |
- | ==== Transportation | + | ==== Turns ==== |
+ | |||
+ | ==== Help ==== | ||
- | === Trucks === | ||
- | === Monorails === | + | ---- |
+ | <columns 100% right> | ||
+ | <fs x-small> | ||
+ | //Go Back to [[outpost_1: | ||
+ | //Go Back to [[: | ||
+ | </fs> | ||
+ | </ |