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opu_projects:active_projects:outposthd [2021/06/13 21:34] – leeor_net | opu_projects:active_projects:outposthd [2021/06/13 21:54] – [Planet Selection] leeor_net | ||
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//Main article: [[OutpostHD:: | //Main article: [[OutpostHD:: | ||
- | OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. | + | OutpostHD plays a lot like the original Outpost with significant |
====== Project Goals ====== | ====== Project Goals ====== | ||
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//Main Article: [[OutpostHD:: | //Main Article: [[OutpostHD:: | ||
- | The original | + | OUTPOST ' |
Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels. | Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels. |