opu_projects:active_projects:outposthd

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opu_projects:active_projects:outposthd [2021/06/13 21:34] leeor_netopu_projects:active_projects:outposthd [2021/06/13 21:54] – [Planet Selection] leeor_net
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 //Main article: [[OutpostHD::How To Play]]// //Main article: [[OutpostHD::How To Play]]//
  
-OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources.+OutpostHD plays a lot like the original Outpost with significant streamlining in the set up process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. Make sure you keep your people happy and expand your operations to include manufacturing, medical facilities, education and begin research.
  
 ====== Project Goals ====== ====== Project Goals ======
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 //Main Article: [[OutpostHD::Planet Selection]]// //Main Article: [[OutpostHD::Planet Selection]]//
  
-The original OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes.+OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes.
  
 Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels. Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels.
  • opu_projects/active_projects/outposthd.txt
  • Last modified: 2021/11/14 16:28
  • by leeor_net