opu_projects:active_projects:outposthd

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opu_projects:active_projects:outposthd [2018/06/16 01:27] – [Planet Selection] leeor_netopu_projects:active_projects:outposthd [2018/06/16 01:51] – [Planet Selection] leeor_net
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 ===== Planet Selection ===== ===== Planet Selection =====
  
-<panel>//Main Article: [[OutpostHD::Planet Selection]]//</panel>+//Main Article: [[OutpostHD::Planet Selection]]//
  
 The original OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes. The original OUTPOST 'gamified' the pre-launch screens but did it in a way that isn't very much fun -- lots of fluff with video animations to show launches and satellites and things that at the time were impressive but doesn't offer any real value today. OutpostHD will streamline this part of the game by giving the user fine-grained control over the conditions of their star system and planetary environments via a set of attributes.
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 ===== Multi-Purpose Goo ===== ===== Multi-Purpose Goo =====
  
-Multi-Purpose Goo was a substance produced in OUTPOST through recycling of bulldozed structures and by waste produced by the colony (e.g., residences). It could be used as substitute for any of the other mined resources. This likely made sense as the developers found that having all of the necessary resources to keep their colony running was next to impossible until you had the chance to develop nano technologyWorse stillbecause of the way it was implemented, if you had enough structures producing sewage (namely residences), you could effectively have an unlimited supply of MPG+Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' game) and it was brokenThat said, MPG will not make a reappearance in OutpostHD. While the resource management will provide a challenge to the player, the challenge will not be in the form of insufficient resources being produced by mines.
- +
-Because of this (and it's lack of realism), MP will not make a reappearance in OutpostHD. Instead, materials from bulldozed structures will be sent to the Smelter which reclaims some of the materials that were used to build the structure. As of now it's set at 90% but this will change later on based on difficulty settings and research into recycling technologies. +
- +
 ====== See Also ====== ====== See Also ======
 [[http://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]] [[http://forum.outpost2.net/index.php/topic,5718.0.html|Main Forum Post]]
  
 [[https://github.com/ldicker83/OPHD/|GitHub Project]] [[https://github.com/ldicker83/OPHD/|GitHub Project]]
  • opu_projects/active_projects/outposthd.txt
  • Last modified: 2021/11/14 16:28
  • by leeor_net