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opu_projects:active_projects:outposthd [2018/06/16 01:25] – [Mined Resources] leeor_net | opu_projects:active_projects:outposthd [2019/09/27 04:04] – [Mined Resources] leeor_net | ||
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The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | ||
+ | |||
+ | ====== How To Play ====== | ||
+ | //Main article: [[OutpostHD:: | ||
+ | |||
+ | OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. | ||
====== Project Goals ====== | ====== Project Goals ====== | ||
Line 9: | Line 14: | ||
<callout type=" | <callout type=" | ||
===== Primary Goals ===== | ===== Primary Goals ===== | ||
- | * Develop a new, modern code base that can be built and run on multiple platforms including Windows, | + | * Develop a new, modern code base that can be built and run on multiple platforms including Windows, |
* Implement the core gameplay mechanics from OUTPOST | * Implement the core gameplay mechanics from OUTPOST | ||
- | * Provide a better interface from which the user can get better feedback from their Colony. | + | * Provide a better interface from which the user can get better feedback from their Colony |
- | * Add the ability to establish new colonies on the same planet. | + | |
</ | </ | ||
<callout type=" | <callout type=" | ||
===== Secondary Goals ===== | ===== Secondary Goals ===== | ||
- | * Develop new visuals to replace the old graphics using modern rendering procedures and alpha transparency (something impossible at the time the original | + | * Replace |
- | * Add additional | + | * Add the ability to establish new colonies on the same planet |
</ | </ | ||
- | <callout type=" | + | <callout type=" |
- | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | + | >===== Tertiary Goals ===== |
+ | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | ||
</ | </ | ||
- | |||
====== Changes from OUTPOST ====== | ====== Changes from OUTPOST ====== | ||
- | + | The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[https:// | |
- | The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http:// | + | |
===== Recreational / Luxury Items ===== | ===== Recreational / Luxury Items ===== | ||
+ | //Main article: [[OutpostHD:: | ||
- | In OUTPOST, the Underground Factory could produce luxury items that were either consumed | + | OUTPOST |
- | + | ||
- | I remember personally thinking that this was silly. In OutpostHD, Underground Factories | + | |
===== Planet Selection ===== | ===== Planet Selection ===== | ||
- | + | //Main Article: [[OutpostHD:: | |
- | < | + | |
The original OUTPOST ' | The original OUTPOST ' | ||
- | Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute | + | Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels. |
+ | |||
+ | See [[https:// | ||
- | See [[http:// | ||
===== Mined Resources ===== | ===== Mined Resources ===== | ||
+ | //Main Article: [[OutpostHD:: | ||
All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources: | All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources: | ||
- | | + | |< 100% 25% 25% 25% 25% >| |
- | * Common Minerals | + | ^ ^ ^ ^ ^ |
- | * Rare Metals | + | | **Common Metals** | **Common Minerals** | **Rare Metals** | **Rare Minerals** | |
- | * Rare Minerals | + | |
+ | This will reduces player' | ||
- | This will reduce the player' | ||
===== Multi-Purpose Goo ===== | ===== Multi-Purpose Goo ===== | ||
+ | Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' | ||
- | Multi-Purpose Goo was a substance produced in OUTPOST through recycling of bulldozed structures and by waste produced by the colony (e.g., residences). It could be used as a substitute for any of the other mined resources. This likely made sense as the developers found that having all of the necessary resources to keep their colony running was next to impossible until you had the chance to develop nano technology. Worse still, because of the way it was implemented, | + | ====== See Also ====== |
+ | [[OutpostHD:: | ||
- | Because of this (and it's lack of realism), MP will not make a reappearance in OutpostHD. Instead, materials from bulldozed structures will be sent to the Smelter which reclaims some of the materials that were used to build the structure. As of now it's set at 90% but this will change later on based on difficulty settings and research into recycling technologies. | + | [[https:// |
- | + | ||
- | + | ||
- | ====== See Also ====== | + | |
- | [[http:// | + | |
[[https:// | [[https:// |