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opu_projects:active_projects:outposthd [2018/06/16 01:25] – [Mined Resources] leeor_net | opu_projects:active_projects:outposthd [2018/09/09 07:28] – [Planet Selection] leeor_net | ||
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The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | ||
+ | |||
+ | ====== How To Play ====== | ||
+ | //Main article: [[OutpostHD:: | ||
+ | |||
+ | OutpostHD plays a lot like the original Outpost with some streamlining in the set process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. | ||
====== Project Goals ====== | ====== Project Goals ====== | ||
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<callout type=" | <callout type=" | ||
===== Primary Goals ===== | ===== Primary Goals ===== | ||
- | * Develop a new, modern code base that can be built and run on multiple platforms including Windows, | + | * Develop a new, modern code base that can be built and run on multiple platforms including Windows, |
* Implement the core gameplay mechanics from OUTPOST | * Implement the core gameplay mechanics from OUTPOST | ||
- | * Provide a better interface from which the user can get better feedback from their Colony. | + | * Provide a better interface from which the user can get better feedback from their Colony |
- | * Add the ability to establish new colonies on the same planet. | + | |
</ | </ | ||
<callout type=" | <callout type=" | ||
===== Secondary Goals ===== | ===== Secondary Goals ===== | ||
- | * Develop new visuals to replace the old graphics using modern rendering procedures and alpha transparency (something impossible at the time the original | + | * Replace |
- | * Add additional | + | * Add the ability to establish new colonies on the same planet |
</ | </ | ||
- | <callout type=" | + | <callout type=" |
- | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | + | >===== Tertiary Goals ===== |
+ | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | ||
</ | </ | ||
- | |||
====== Changes from OUTPOST ====== | ====== Changes from OUTPOST ====== | ||
- | + | The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[https:// | |
- | The core concepts for OUTPOST were great. The implementation was terrible. The following sections detail some of the changes in OutpostHD. You can follow [[http:// | + | |
===== Recreational / Luxury Items ===== | ===== Recreational / Luxury Items ===== | ||
+ | //Main article: [[OutpostHD:: | ||
- | In OUTPOST, the Underground Factory could produce luxury items that were either consumed | + | OUTPOST |
- | + | ||
- | I remember personally thinking that this was silly. In OutpostHD, Underground Factories | + | |
===== Planet Selection ===== | ===== Planet Selection ===== | ||
- | + | //Main Article: [[OutpostHD:: | |
- | < | + | |
The original OUTPOST ' | The original OUTPOST ' | ||
- | Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute | + | Difficulty settings will affect the availability of attributes and the effectiveness or harshness of an attribute; for instance, high light output (a good attribute for solar power generation and food crop development) will be less effective in higher difficulties. Conversely, a negative attribute such as a low density planet will make metallic elements even scarcer on higher difficulties than in lower difficulty levels. |
See [[http:// | See [[http:// | ||
+ | |||
===== Mined Resources ===== | ===== Mined Resources ===== | ||
+ | //Main Article: [[OutpostHD:: | ||
All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources: | All of the mined resources from OUTPOST have been simplified and condensed into the following four mined resources: | ||
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* Rare Minerals | * Rare Minerals | ||
- | This will reduce the player' | + | This will reduces |
===== Multi-Purpose Goo ===== | ===== Multi-Purpose Goo ===== | ||
- | + | Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed | |
- | Multi-Purpose Goo was a substance produced | + | |
- | + | ||
- | Because of this (and it's lack of realism), MP will not make a reappearance in OutpostHD. | + | |
====== See Also ====== | ====== See Also ====== | ||
- | [[http:// | + | [[https:// |
[[https:// | [[https:// |