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opu_projects:active_projects:outposthd [2017/05/16 03:24] – leeor_net | opu_projects:active_projects:outposthd [2021/11/14 16:28] (current) – [How To Help] leeor_net | ||
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{{ : | {{ : | ||
- | ====== What is OutpostHD? ====== | ||
- | OutpostHD is the rebirth | + | OutpostHD is a remake |
The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | The core of the project is to provide a fun OUTPOST game that has all of the advertised features and provides better feedback for things like resource lines, mining/ | ||
+ | |||
+ | ====== How To Play ====== | ||
+ | //Main article: [[OutpostHD:: | ||
+ | |||
+ | OutpostHD plays a lot like the original Outpost with significant streamlining in the set up process for the initial game. The basics are simple -- land your SEED Lander, land your cargo and colonists, begin mining operations and maintain good control over your resources. Make sure you keep your people happy and expand your operations to include manufacturing, | ||
+ | |||
+ | ====== How To Help ====== | ||
+ | //Main article: [[opu_projects: | ||
+ | |||
+ | OutpostHD developers have put together a few tools to aid in the production of content for the game. | ||
+ | |||
====== Project Goals ====== | ====== Project Goals ====== | ||
+ | <callout type=" | ||
===== Primary Goals ===== | ===== Primary Goals ===== | ||
- | + | | |
- | | + | |
* Implement the core gameplay mechanics from OUTPOST | * Implement the core gameplay mechanics from OUTPOST | ||
- | * Provide a better interface from which the user can get better feedback from their Colony. | + | * Provide a better interface from which the user can get better feedback from their Colony |
- | * Add the ability to establish new colonies on the same planet. | + | </ |
+ | <callout type=" | ||
===== Secondary Goals ===== | ===== Secondary Goals ===== | ||
+ | * Replace the original graphics with new, unencumbered assets | ||
+ | * Add the ability to establish new colonies on the same planet | ||
+ | </ | ||
- | * Develop new visuals to replace the old graphics using modern rendering procedures and alpha transparency (something impossible at the time the original game was built). | + | <callout type=" |
- | * Add additional planet and star types. | + | >===== Tertiary Goals ===== |
- | + | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | |
- | ===== Tertiary Goals ===== | + | </ |
- | + | ||
- | * Implement a multiplayer mode where other users can establish colonies on the same planet or different planets/ | + | |
====== Changes from OUTPOST ====== | ====== Changes from OUTPOST ====== | ||
- | + | The core concepts for OUTPOST | |
- | OUTPOST | + | |
===== Recreational / Luxury Items ===== | ===== Recreational / Luxury Items ===== | ||
+ | //Main article: [[OutpostHD:: | ||
- | In OUTPOST, the Underground Factory could produce luxury items that were either consumed | + | OUTPOST |
- | I remember personally thinking that this was silly. In OutpostHD, Underground Factories will produce luxury items which I think are simple enough to label as “Luxury Items”. UG Factories will also be used to produce | + | ===== Planet Selection ===== |
+ | //Main Article: | ||
+ | OUTPOST ' | ||
- | ===== Planet Selection ===== | + | Difficulty settings affect |
- | + | ||
- | There is no reason to artificially inflate | + | |
+ | See [[https:// | ||
===== Mined Resources ===== | ===== Mined Resources ===== | ||
+ | //Main Article: [[OutpostHD:: | ||
- | Outpost required that the player have available the following resources: | + | All of the mined resources |
- | + | ||
- | * Metals A | + | |
- | * Metals B | + | |
- | * Metals C | + | |
- | * Metals D | + | |
- | * Precious Metals A | + | |
- | * Precious Metals B | + | |
- | * Minerals A | + | |
- | * Minerals B | + | |
- | * Minerals C | + | |
- | * Fusion Elements A | + | |
- | * Fusion Elements B | + | |
- | * Fusion Elements C | + | |
- | + | ||
- | All of these resources | + | |
- | + | ||
- | OutpostHD' | + | |
* Common Metals | * Common Metals | ||
+ | * Common Minerals | ||
* Rare Metals | * Rare Metals | ||
- | * Common Minerals | ||
* Rare Minerals | * Rare Minerals | ||
- | That' | + | This will reduce player' |
- | + | ||
- | The reasoning behind this is that players need to be able to know at a moments glance how much of what resources they have without having to look at a report that spans an entire screen. The four resources provide enough variety to account for all of the original resources (with the exception, perhaps, of fuels for fusion reactions however it's debatable if this really needs to be a separate resource or can be considered part of the Rare Minerals resource). | + | |
===== Multi-Purpose Goo ===== | ===== Multi-Purpose Goo ===== | ||
+ | Multi-Purpose Goo (MPG) was a poor solution to resource management balancing that failed in two main ways: it wasn't realistic (a problem for a 'hard science' | ||
- | Hated the idea of this stuff. A goo that could serve as a substitute for anything? Nope. Plus, by having a spew and a lot of residences, you could amass MPG and effectively have limitless resources. Hell of an imbalance. | + | ====== See Also ====== |
+ | [[OutpostHD:: | ||
- | Instead, the SPEW will no longer produce MPG -- instead it will reclaim a limited amount of minerals and metals | + | [[OutpostHD:: |
+ | [[https:// | ||
- | ====== See Also ====== | + | [[https://github.com/ldicker83/OPHD/|GitHub |
- | [[http://forum.outpost2.net/index.php/topic, | + | |
- | + | ||
- | [[http:// | + |