op2_sdk:textdialogbox

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op2_sdk:textdialogbox [2016/03/28 18:15] vagabondop2_sdk:textdialogbox [2016/03/28 18:24] vagabond
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 ====== In Game Text Dialog Box ====== ====== In Game Text Dialog Box ======
  
-A text dialog box can be opened when a new colony mission is started to give background story and mission briefings. +A text dialog box can be opened when a new colony mission is started to give background story and mission briefings. The dialog box can be formatted to match the rest of the Outpost 2 UI theme using odasl.
  
-Creating the text dialog box programmatically requires the following steps+Creating the text dialog box requires the following steps:
  
   * Write up the briefing/backstory in rich text format (RTF).   * Write up the briefing/backstory in rich text format (RTF).
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 **Note:** //0x prefix on a number indicates it is in hexadecimal form.// **Note:** //0x prefix on a number indicates it is in hexadecimal form.//
  
 +**Resource Header Example**
 <code cpp> <code cpp>
 //{{NO_DEPENDENCIES}} //{{NO_DEPENDENCIES}}
  • op2_sdk/textdialogbox.txt
  • Last modified: 2016/12/28 19:03
  • by vagabond