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op2_sdk:software_development_kit_sdk [2016/03/02 04:51] – vagabond | op2_sdk:software_development_kit_sdk [2017/01/12 05:26] – [Map/Scenario Design Overview] vagabond | ||
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- | ====== Outpost 2 Mapmaking | + | ====== Outpost 2 Software Development Kit (SDK) ====== |
{{op2_sdk: | {{op2_sdk: | ||
- | The Outpost Universe community has diligently maintained and extended Outpost 2 through modifying the original game and creating an API that allows adding new content. Notably, new maps can be designed, new scenarios created for new or old maps, new map tiles can be added, and technology trees can be manipulated. A listing of current maps for the game can be found in the [[outpost_2: | + | The Outpost Universe community has diligently maintained and extended Outpost 2 through modifying the original game and creating an API that allows adding new content. Notably, new maps can be designed, new scenarios created for new or old maps, new map tiles can be added, and technology trees can be manipulated. A listing of current maps for the game can be found in the [[outpost_2: |
- | Read through the section **Mapmaking Overview** below to learn the basic flow of creating a new map. Then, use this listing to explore mapmaking topics in more detail. If you have questions, the [[http:// | + | ===== Outpost 2 SDK Index ===== |
- | * [[Helper Programs]] | + | Read through the section below this index to learn the basic flow of creating a new map. Then, use this listing to explore the SDK in depth. If you have questions, the [[http:// |
- | * [[Designing Maps]] | + | |
+ | * [[Mapmaking]] | ||
* [[Editing Map Tilesets]] | * [[Editing Map Tilesets]] | ||
- | * [[Visual Studio Setup]] | + | * [[Creating Tech Trees]] |
- | * [[Programming | + | * [[Programming |
- | * [[opu: | + | * [[Helper Programs]] |
+ | * [[Custom Scenario Checklist]] | ||
+ | * [[opu: | ||
* [[opu: | * [[opu: | ||
- | * [[Outpost 2 Technical Review]] | + | * [[Outpost 2:Technical Review|Technical Review]] |
+ | |||
+ | ===== Maps vs Scenarios ===== | ||
+ | |||
+ | Sometimes the words maps and scenarios are used interchangeably, | ||
+ | |||
+ | ===== Map/ | ||
+ | |||
+ | Each Outpost 2 scenario requires 3 files: | ||
+ | |||
+ | * **DLL (Dynamic Link Library) File (.DLL):** Contains the logic behind the scenario such as victory conditions, frequency of disasters, starting resources, etc. Each DLL file represents a single scenario. See the [[op2_sdk: | ||
- | ===== Mapmaking Overview ===== | + | * **MAP File (.MAP):** Contains the terrain used on the map, associated move speed, accessibility of tiles, etc. Each map file can support multiple scenarios. |
- | Stub | + | * **Technology (tech) Tree File (.TXT):** A file containing the technology tree available for the scenario. Tech tree files are human readable, but must be written in a specific syntax so the game can parse the file. Each tech tree can support multiple scenarios. |
---- | ---- | ||
- //Go Back to [[outpost_2: | - //Go Back to [[outpost_2: | ||
- | - //Go Back to [[http:// | + | - //Go Back to [[http:// |