outpost_2:storyline:mission_briefing:eden_3

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outpost_2:storyline:mission_briefing:eden_3 [2015/12/08 16:32] vagabondoutpost_2:storyline:mission_briefing:eden_3 [2017/07/30 02:10] (current) – [Map] vagabond
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 ====== Eden Mission 3: Briefing ====== ====== Eden Mission 3: Briefing ======
 +
 +Commander:
 +
 +Our colony has relocated again as far away from the Blight as our limited supplies would allow.  Now we must expand our research and grow our colony to survive.
  
 {{ outpost_2:eden03.png}} {{ outpost_2:eden03.png}}
  
-Commander:+The Basic Lab is no longer useful.  The new Standard Lab configuration will allow us to develop new technologies with tangible results.
  
-Our colony has relocated as far from the quakes and lava as our limited supplies allowed.  Our scientists are baffled by the cause of these events but we may have an idea.+Cybernetic Teleoperation research will allow us to build more vehicles and remotely operate them.
  
-Satellite images of Eden have revealed shocking data.  The colony appears heavily damaged with almost no signs of activity at all.+An active Nursery will allow us to expand our population and decrease infant mortality rates.  An active University will allow us to train new workers and scientists.
  
-The images show unusual modifications to some structures and vehicles.  We are astonished but these modifications appear to be some type of weapons.+This new colony location is seismically active.  This seems to be a side effect of the Blight as it spreads over New Terra.  Be prepared for tremors.
  
-We must find out what destroyed Eden and if the same fate awaits us.  Our scientists believe with more research they can modify existing microwave power transmission technologies to provide us with some protection against Eden's weaponry.+The colonists will soon realize the gravity of our situation and morale may begin to fluctuate.  This may affect our production rates at factories, agridomes, and laboratories.  High morale will improve the birth rate and lower the mortality rate.
  
-In the meantime our current population and knowledge must be expanded to ensure our survival.  The new Standard Lab will help us research useful technologies+Do what you can to keep the colonists happy but do not forget about our other objectives.
  
-An active Nursery will allow us to expand our population and decrease infant mortality rates.  An active University will allow us to train new workers and scientists.+The Blight is still a threat.  We must keep sufficient Evacuation Transports ready and prepare other resources to move if we cannot stop it.
  
-Cybernetic Teleoperation research will allow us to build more vehicles and operate them remotely.+To have any hope of stopping the Blight we must learn more about it.  Our scientists need some data from some of the Advanced Labs in our original colony.  They believe they can make modifications to some vehicles providing temporary resistance to the effect of the Blight.
  
-Our scientists are concerned about more seismic and volcanic effects.  We also have detected unusual atmospheric changes that may produce violent electrical storms.  Keep enough Evacuation Transports ready for an emergency.+One other modification to these vehicles must be made.  Before the "accident", our Council had become very concerned about the threats from Plymouth's leaders.
  
-Word of our situation is spreading to the colonists.  They are courageous people but their morale is starting to ebb and flow.  Do what you can to keep up their spirits.  Morale will affect production rates at Factories, Agridomes, and Laboratories.  Keeping morale high will also lower the mortality rate and increase the birth rate.+To protect ourselves in the face of these hostile words our Council ordered some of our scientists to develop defensive weapons systems.  Several prototypes had been developed using modified industrial lasers.  The prototypes had been installed in some structures and vehicles for testing purposes.
  
-Computer projections have mapped out goals to ensure our survival.  Check the Specific Objectives for this list.+Our scientists believe the Blight may have infected and altered the organic memories of these systems.  They may perceive our expedition's return as some kind of a threat. 
 + 
 +The vehicles we send back will need to be equipped properly to defend themselves.  Research will allow us to construct our own weapon prototypes. 
 + 
 +The Savant computers have done projections of what we will need to accomplish all of these goals.  See the Specific Objectives list for this information. 
 + 
 +Act quickly Commander.  We must be ready.
  
 **Associated Novella Chapter: **[[outpost_2:storyline:novella:eden_3_accomplice|Eden Mission 3 - Accomplice]] **Associated Novella Chapter: **[[outpost_2:storyline:novella:eden_3_accomplice|Eden Mission 3 - Accomplice]]
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 ===== Initial Objectives ===== ===== Initial Objectives =====
  
-  * Keep at least 32 children alive. +  * Have at least 28 children alive. 
-  * Keep at least 22 workers alive. +  * Have at least 22 workers alive. 
-  * Keep at least 12 scientists alive.+  * Have at least 15 scientists alive.
   * Completely research Emergency Response Systems.   * Completely research Emergency Response Systems.
   * Completely research Health Maintenance.   * Completely research Health Maintenance.
   * Completely research Cybernetic Teleoperations.   * Completely research Cybernetic Teleoperations.
   * Have 5 or more ConVecs.   * Have 5 or more ConVecs.
-  * Have enough Evacuation Transports for your population. 
   * Have 1 or more Robo-Surveyors.   * Have 1 or more Robo-Surveyors.
 +  * Have enough Evacuation Transports for your population.
   * Have 5000 units of Common Metals in Cargo Trucks.   * Have 5000 units of Common Metals in Cargo Trucks.
-  * Have 2000 units of food in Cargo Trucks.+  * Have 3000 units of food in Cargo Trucks.
   * Have an Agridome kit in storage.   * Have an Agridome kit in storage.
   * Have a Command Center kit in storage.   * Have a Command Center kit in storage.
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 ---- ----
- - //Go to Next Mission Briefing [[outpost_2:storyline:mission_briefing:eden_4]]//\\ + 
- - //Go to Previous Mission Briefing [[outpost_2:storyline:mission_briefing:eden_2]]//\\ +===== Map ===== 
- - //Go Back to [[outpost_2:storyline]]//\\ + 
- - //Go Back to [[http://wiki.outpostuniverse.org/doku.php?id=start|Wiki Home Page]]//+[[http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_2:maps:eden03.s6.png|{{ outpost_2:maps:eden03.s1.png |Eden 3 Map}}]] 
 + 
 +---- 
 + - //Go to Next Mission Briefing [[outpost_2:storyline:mission_briefing:eden_4|Eden 4]]//\\ 
 + - //Go to Previous Mission Briefing [[outpost_2:storyline:mission_briefing:eden_2|Eden 2]]//\\ 
 + - //Go Back to [[outpost_2:Storyline]]//\\ 
 + - //Go Back to [[outpost_2:Maps]]//\\ 
 + - //Go Back to [[http://wiki.outpost2.net/doku.php?id=start|Wiki Home Page]]//
  
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