Note: This short list of Basic research items are only available at the beginning of both campaigns and are not otherwise normally available

  • Astronomy
  • Boptronics
  • Chemistry
  • Planetary Science
  • Social Science

Regular Full Research Tree

  • Seismology [Earlier Seismic Warnings]
    • Vulcanology [Earlier Volcanic Warnings]
    • Acid Weaponry [Produce Acid Cloud Weaponry] (Requires Advanced Combat Chassis)
    • Lava Defenses [When you have rare ore you can build walls to slow down/stop the lava flows via an Earthworker]
    • Meteorology [Earlier Earthquake Warnings]
    • Severe Atmospheric Disturbances [Earlier Vortex Warnings]
  • Emergency Response Systems [Makes Dirt Available]
    • DIRT Procedural Review [Raises Dirt Protection]
  • Metals Reclamation [Enables GORF To Be Built]
    • Recycler Postprocessing [Better Rubble Recycling]
    • Smelter Postprocessing [Get More Metal Out Of Ore]
  • Hydroponic Growing Media [Increase Food Production Yield]
  • Health Maintenance [Allows Building Of Medical Center, Lowers The Death Rate]
    • Automated Diagnostic Examinations [Increases The Amount Of People The Medial Center Can Take]
  • Cybernetic Teleoperation [Production Of Vehicle Factory & Robot Command Center]
    • Geothermal Power [Geo-con]
    • Heat Mining [Improves Geo-con Power Production]
    • Magma Refining [Enables Magma Mine Construction]
    • Magma Purity Control [Increases Magma Mine Yield]
    • Robotic Image Processing [Improves, Scout, Lightower and Guard Post, Sight Range]
    • Robot-Assist Mechanic [Production Of Garage]
    • Advanced Robot Manipulator Arm [Increase Garage & Convec Construction Speeds]
    • Large-Scale Optical Resonators [Laser Guard Post Construction]
    • Mobile Weapons Platform [Enables Laser Lynx production]
    • Explosive Charges [Enables Starflare]
    • Reinforced Vehicle Construction [Increases Hit Points Of Normal Vehicles] (Requires Rare Ore)
    • Reinforced Panther Construction [Increases panther Hit points]
    • Dual-Turret Weapons Systems [Enables Tiger Manufacture] (Requires Rare Ore & Advanced Combat Chassis)
    • Independent Turret Power Systems [Weapon Damage Is Increased]
    • Electromagnetic Pulsing [EMP Weapon]
    • Advanced Combat Chassis [Enables Panther Production]
    • Advanced Armoring Systems [Upgrades Hit Points On All Vehicles]
    • Acid Cloud [Acid Cloud Weapon] (Requires Vulcanology)
    • Extended-Range Projectile Launcher [Extends Range Of EMP & Acid Cloud]
    • Grenade Loading Mechanism [Increases EMP & Acid Cloud Rate Of Fire]
    • Directional Magnetic Fields [Enables Rail Gun Production]
    • Increased Capacitance Circuitry [Increases Rail Gun Damage]
    • Artificial Lightning [Thors Hammer Weapon]
    • Heat Dissipation Systems [Increases Weapon Fire Rate]
  • Metallology [Increases Common Ore Yield]
    • Rare Ore Processing[Enables Rare Ore Mines & Smelters]
    • Rare Ore Extraction [Increases Rare Ore Yield]
    • Magnetohydrodynamics [MHD Generator]
    • Hot-Cracking Column Efficiency [Reduces GORF, Common & Rare Ore Smelter Power Requirements]
    • Enhanced Defensive Fortifications [Upgrades Guard Post Armour]
    • Efficiency Engineering [Reduces All Factories Production Time] Can Be Researched After Spaceport, Consumer Factory & Vehicle Factory Have Been Researched
  • Space Program [Enables Production Of Spaceport]
    • Improved Launch Vehicle [Enables RLV]
    • Meteor Watch Observatory [Enables Production Of The Observatory]
    • High-Energy Ray-Composite Projector [Enables Production Of The Meteor Defence]
    • Solar Power[Solar Satellite & Solar Power Array Can Be Manufactured]
    • Rocket Atmospheric Re-entry System [Enables RLV]
    • Skydock [Enables All Other Space Research & Skydock Module]
    • Ion Drive Module
    • Fusion Drive Module
    • Command Module
    • Habitat Ring
    • Fueling Systems
    • Stasis Systems
    • Sensor Package
    • Orbital Package
    • Phoenix Module Final Module in Starship research, only available after all other components researched
    • Food Module [10000 Units Food To launch]
    • Common Ore Module [10000 Units Common To Launch]
    • Rare Ore Module [10000 Units Rare To launch]
    • Colonist Module [200 Colonists To Launch & Space Mission Completed]
  • Environmental Psychology [Increases Residence Capacity]
    • Expanded Housing [Enables Residence Advanced Production]
    • Consumerism [Enables Manufacture Of Consumer Factory]
    • Leisure Studies [Enables Recreation Facility To Be Built]
    • Multitainment Console Upgrade [Increases Recreation Facility Capacity]
    • Public Performance [Enables Forum Construction]
  • Offspring Enhancement [Enables Nursery Production]
  • Research Training Program [Enables University & Advanced Lab Production]
    • Hypnopaedia [Reduces Scientist Training Time]
  • High Temperature Superconductivity [Increases Tokamak Power Output
    • Advanced Vehicle Power Plant [Increases Truck, Robo-dozer & Earthworker Speeds]
    • Scout-class Drive Train Refit [Increased Normal & lynx vehicle Speeds]

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  • outpost_2/outpost_2_manual/eden_full_tech_tree.txt
  • Last modified: 2016/10/12 21:32
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