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outposthd:frequently_asked_questions [2019/01/23 01:24] – leeor_net | outposthd:frequently_asked_questions [2019/01/23 01:31] (current) – leeor_net | ||
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====== Frequently Asked Questions ====== | ====== Frequently Asked Questions ====== | ||
+ | ==== Runtime Issues ==== | ||
< | < | ||
- | ===Q: When I try to launch OutpostHD, I'm told that I'm missing "msvcp140.dll" and "vcruntime140.dll". How do I fix this?=== | + | ===Q: When I try to launch OutpostHD, I'm told that I'm missing "msvcp150.dll" and "vcruntime150.dll". How do I fix this?=== |
A: You are missing some dependencies that OutpostHD requires in order to run. See the section ' | A: You are missing some dependencies that OutpostHD requires in order to run. See the section ' | ||
</ | </ | ||
+ | < | ||
+ | ===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?=== | ||
+ | |||
+ | A: This is a result of some budget GPU drivers attempting and failing to accommodate for texture resolutions that are not a power of two (e.g., 16x16, 32x32, 128x128, etc.). There really isn't a way to fix this as generally these issues show up on budget laptops and mobile devices with integrated Intel GPU's. | ||
+ | |||
+ | This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working on it though it would be helpful if you could point it out for us on the discussion boards. | ||
+ | </ | ||
+ | |||
+ | ==== Gameplay ==== | ||
< | < | ||
===Q: How do I get started?=== | ===Q: How do I get started?=== | ||
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< | < | ||
- | ===Q: How can I lower the resolution or turn off fullscreen mode?=== | + | ===Q: Robots |
- | A: By default OutpostHD sets itself | + | A: In order to use the robots that your factory builds, |
- | To turn off fullscreen mode, simply change ' | + | When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere |
- | When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you' | + | After they' |
</ | </ | ||
< | < | ||
- | ===Q: Can I automatically skip the splash/logo screens?=== | + | ===Q: There are mines that are distant from my colony that I can't place robots on. Why?=== |
- | A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the ' | + | A: All robots and structures must be placed within |
- | </ | + | |
- | + | ||
- | < | + | |
- | ===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, can this be changed?=== | + | |
- | A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings. | + | You can extend your communications range by building Communications Towers on the edges of your comm range. |
</ | </ | ||
< | < | ||
- | ===Q: The game generally works but there are some graphics problems like missing or corrupt textures. How can I fix this?=== | + | ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?=== |
- | A: This is a result | + | A: Structures must be built within the comm range of a Command Center. This is the large comm circle |
- | + | ||
- | This is something that will improve over time -- the game is still under heavy development and a lot changes under the hood. While we've made considerable effort to align all visuals to power of two textures, it's likely we're going to miss some here and there. We're working | + | |
</ | </ | ||
+ | ==== Configuration ==== | ||
< | < | ||
- | ===Q: Robots | + | ===Q: How can I lower the resolution or turn off fullscreen mode?=== |
- | A: In order to use the robots that your factory builds, | + | A: By default OutpostHD sets itself |
- | When robots are produced by a Factory, they are first moved to a Warehouse. On the next turn, they are assigned to a Robot Command Center. Without the Warehouse the Robot will sit, finished, on the Factory assembly line with nowhere | + | To turn off fullscreen mode, simply change ' |
- | After they' | + | When in-game, you can press F11 to toggle between fullscreen and windowed modes. As a note, if you' |
</ | </ | ||
< | < | ||
- | ===Q: There are mines that are distant from my colony that I can't place robots on. Why?=== | + | ===Q: Can I automatically skip the splash/logo screens?=== |
- | + | ||
- | A: All robots and structures must be placed within the communications range of the Command Center or a Communications Tower. These are denoted on your minimap as a light blue circle. | + | |
- | You can extend your communications range by building Communications Towers on the edges of your comm range. | + | A: Yes. After the first time the game runs, an automatically generated configuration file is saved in the ' |
</ | </ | ||
< | < | ||
- | ===Q: I've built Comm. Towers far away from my colony but I can't place structures, only robots. Why?=== | + | ===Q: The keybindings for movement (WASD) don't work well on my keyboard layout, |
- | A: Structures must be built within the comm range of a Command Center. This is the large comm circle on your minimap. | + | A: Not yet; keybindings are hard coded. This will, however, change in the future to configurable keybindings. |
</ | </ | ||
+ | |||
+ | ==== Miscellaneous Questions ==== | ||
< | < |