Structure displays
From OPU Wiki
Each structure you deploy, except for walls and Tubes, can be selected in the Detail Pane. When a structure is selected, the Command Pane changes to a Status display for the selected structure. The Status displays of some structures have buttons that call additional displays; these allow you to control production or storage at those facilities.
Structure Status Display
The top part of any structure's Status display shows the following information:
- Name and ID
- Each structure has an ID number. The number before the dash indicates which player built the structure. (In single-player missions, you are always player 1.) The number after the dash indicates the order of deployment among structures of this type. In the example above, the structure is the first Structure Factory built by this colony.
- Armor Level
- Armor ranges from None to Heavy.
- Hit Points
- The numerical indicator for Hit Points shows the number remaining (before the slash) and the maximum number (after the slash) when fully repaired.
- Strength Bar
- This is a graphical view of the number of Hit Points.
- Research Improvements
- If any research has improved the function of this structure, the improvement is shown here.
Information about the structure's operational status, resource requirements, production, and storage are shown in the middle of the display. Some of the common items listed in this section are:
- Status
- This may be Active, Idle, or Disabled. If the structure is Disabled, the reason will be indicated here.
- Power
- The number before the slash indicates the amount of Power being used; the number after is the amount needed.
- Workers
- The number before the slash indicates the number of Workers operating the structure; the number after is the number needed.
- Scientists
- The number before the slash indicates the number of Scientists operating the structure:the number after is the number needed.
- Production
- This indicates the resource produced at this facility, usually Food or Power.
- Production Level
- This indicates the number of units being produced.
- Colony Demand
- Often used at structures that affect Morale, this indicates the number of Colonists in the colony as a percentage of the capacity of all structures of the type selected. For example, Residences have a capacity of 25 Colonists. If you have two Residences (capacity of 50) and 75 Colonists, the Colony Demand will be 150 percent.
- In Storage
- The number before the slash indicates the amount in storage; the number after indicates storage capacity. For facilities that store items (such as Structure Factories, which store structure kits), the storage capacity is that of this facility only. For structures that store quantities (such as Common Metals Storage Tanks), the storage capacity is that of the colony as a whole.
Factories and laboratories will show what they are producing with a display as shown above. This indicates what's being produced (an Agridome, in this case) and both numerical and graphical progress indicators.
Structure Storage Displays
There are two kinds of storage facilities, and each has its own display for moving items into and out of storage.
Some facilities store items, such as structure kits at Structure Facilities. These structures have six storage bays, each of which may contain one item. To move an item into or out of storage, click on one of the storage bays. Any item in the storage bay will be transferred to the loading dock, and any item in the loading dock will be placed in the storage bay.
- If there is an empty vehicle in the loading dock and an item in the storage bay, clicking on the storage bay transfers the item from the storage bay to the vehicle.
- If there is a loaded vehicle in the loading dock and an empty storage bay, clicking on the storage bay transfers the item from the vehicle to the storage bay.
- If there is a loaded vehicle in the loading dock and an item in the storage bay, clicking on the storage bay swaps items between the vehicle and the bay.
- If the loading dock is empty and you have an Active GORF, clicking on a full storage bay recycles the metals used to build the item.
- If the loading dock is empty and you do not have an Active GORF, clicking on a full storage bay throws the item away.
- In each of these cases, you can press <Alt+#> (where # is the number of the storage bay) instead of clicking on a storage bay icon.
Quantity storage facilities, such as Agridomes or Common Ore Smelters, are a bit simpler. If the Cargo Truck on the dock is loaded, pressing the UNLOAD button moves its cargo into storage, provided that its cargo is appropriate for the facility. If the Cargo Truck is empty, clicking the LOAD button will fill it.
Structure Production Displays
This display allows you to select a product to be built at a factory. Click on any item in the list box to select it, then click the BUILD IT button to begin production. (You may also double-click the item in the list box to begin production.) The up and down arrow buttons scroll through the list box if you have a large number of products available. The STATUS button returns you to the structure's Status display without beginning production.
This display allows you to select the number of Scientists to be assigned to the research project.
Labs have a similar Topic Selection display. The primary difference is that the BUILD IT button is replaced by an ASSIGN button, which takes you to the display below.
- Scientists Available shows the number of Scientists in the colony who are not currently assigned to either operating a structure or researching another project.
- Assigned To This Project is the number of Scientists already assigned to this topic.
- Maximum Project Staff indicates the maximum number of Scientists who may be assigned to the project.
When starting a new research project, your Savant computer will automatically assign the maximum number of Scientists allowed on the project. If there are not enough Scientists available, the computer will assign all available Scientists. You may adjust the number of Scientists as you see fit, then click the START button to begin study. The TOPICS button takes you back to the Topic Selection display without starting research. The up and down arrow buttons scroll through the list box if the project description is too long to be fully displayed.
After the project is under way, you may return to the Assign Scientists display by choosing the ASSIGN button on the Status display. This allows you to add Scientists as more become available, or remove Scientists if you have a shortage elsewhere.
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