Sheets Editing

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Sheets.vol

How to edit the sheets.vol file...

This Outpost 2 Volume file contains a series of text files. Outpost 2 reads these files to set settings in the game like vechicle, building and weapon stats (health, armo, fire rate, damage etc), it also contains a few others which control other things in the game.

Text File Desc
building.txt Controls the buildings stats.
vehicles.txt Controls the vehicle stats.
weapons.txt Controls the weapons stats.
mines.txt Controls the mines stats.
space.txt Controls the starship module stats.
morale.txt Controls the morale stats and values.
tutortek.txt Tourtural Tech Tree
edentek.txt Eden Campaign Tech Tree
ply_tek.txt Plymouth Campaign Tech Tree
multitek.txt Multiplayer Tech Tree

Files In Detail

  • building.txt
Produce List Name a-z then 0-9 then a-f1 - Ignored Produce list names are hard coded into the EXE.
Building Name a-z then 0-9 then a-f1 - Ignored Building names are hard coded into the EXE.
X-size Width of building
Y-size Helght of building
Owner P/E/B Set owner of the building, P=Ply, E=Eden, B=Both. If you edit this it dosent mean that its enabled for that race in game.
Hit Points HP (Hit Points) of the building in game.
  • vehicles.txt
  • weapons.txt
  • mines.txt
  • space.txt
  • morale.txt
  • tutortek.txt
  • edentek.txt
  • ply_tek.txt
  • multitek.txt

How to Extract

To extract the text files from the vol you need to use the VOLExtractor. Be warned that this program eats a lot of memory when a VOL is loaded, at least the size of the loaded VOL (probably more).

Open the sheets.vol file with it and press Extract All, extract it to a folder where you can work with the text files.

How to View

To view these files you can use notepad or any text editor. To view the mines.txt, space.txt, building.txt, vehicles.txt and weapons.txt files you can use the SheetsReader. This can read the files so there easy to view, but it does not edit them.

To view the other files just use notepad or any text editor.

How to Edit

When wanting to edit mines.txt, space.txt, building.txt, vehicles.txt and weapons.txt open one of them in the sheets reader and open the file also in notepad. Looking at the sheets reader, on the left find the row for the unit/wep/building you want to edit. All the values in that row are for that unit/wep/building.

Example:

COMMAND in building.txt is the Command Center, the 7th colum along is Hit Points, its currently 2500 for the Command Center, edit this and your editing the value of the Command Center's Hit Points. 2500 Hit Points in the building.txt file is 2500 Hit Points (HP) in game.

How to Test

To recompile and pack/create the sheets.vol file you need to use the VOLCreator. You need the mapper2 installed to use this, or you can just use the volcreatorsetup.bat (in the rar) to install (regsvr32) the OP2Editor.dll which is needed to use VOL Creator.

  • Note: It does not work on Win 9X systems.

Run it, click Add file, add the first txt file for the sheets.vol, then the next untill you have added all 10 txt files. Press Create VOL, enter sheets.vol or whatever. All the files you added will be packed into the VOL file you have just created. Move this new VOL file to your Outpost 2 testing folder and make sure its named sheets.vol. Run Outpost 2 and test away...

If you wish to use your custom sheets file in multiplayer both players need the same file. Send the file to anyone your going to be using it with and make sure you both back up the oringal (or install a seprate Outpost 2 folder for this which is suggested) file then move the custom file into the Outpost 2 folder. Then you can load Outpost 2.

Editing Tech Tree's

For into on how to edit the tech tree text files goto Tech Tree Editing.

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