Data Global Variables
From OPU Wiki
Outpost 2 Global Variables
TethysGame global static variables
| Address | Description | ||||||||||
| 56EB00 | Number of players (including computer players) | ||||||||||
| 56EB04 | Number of human players | ||||||||||
| 56EB08 | ??? | ||||||||||
| 56EB0C | BYTE (time scale?) **check this** | ||||||||||
| 56EB10 | ??? | ||||||||||
| 56EB14 | ??? | ||||||||||
| 56EB18 | ??? | ||||||||||
| 56EB1C | Game time (Tick count) | ||||||||||
| 56EB28 | Local player number | ||||||||||
| 56EB3C | Multiplayer startup settings:
|
GameMap static global variables
| Address | Offset | Description |
| 54F7F8 | 0 | ??? (Base address of map object) |
| 54F7FC | 4 | mapPixelWidthMask to wrap pixel coordinates around map |
| 54F800 | 8 | mapPixelWidth |
| 54F804 | C | mapTileXMask used to wrap tileX coordinate around map (GetTile) |
| 54F808 | 10 | mapTileWidth |
| 54F80C | 14 | logTileWidth (or logTileWidth+1 if < 9) (BYTE) |
| 54F810 | 18 | mapTileHeight (estimated - 2^logTileHeight) |
| 54F814 | 1C | clipRect.x1 - tile coordinates of leftmost x tile that a unit can move to, (0x20, internal coordinates of left edge of map) or (-1 if logTileWidth >= 9) |
| 54F818 | 20 | clipRect.y1 - tile coordinates of topmost y tile that a unit can move to (sample value: 1) |
| 54F81C | 24 | clipRect.x2 - tile coordinates of rightmost x tile that a unit can move to (mapTileWidth + 0x1F, internal coordinates of right edge of map) or (0x7FFFFFFF if logTileWidth >= 9) |
| 54F820 | 28 | clipRect.y2 - tile coordinates of bottommost y tile that a unit can move to |
| 54F824 | 2C | numTiles (tileWidth*tileHeight) |
| 54F828 | 30 | numTileSets - amount of space reserved for "well????" file references (fifth DWORD of .map file (always 512?)) |
| 54F82C | 34 | logTileHeight - rounded up (BYTE) |
| 54F830 | 38 | leftmostTileX/Block tileWidth (1st copy) |
Map Tile Format (32 bits)
| Bit Offset | Length | BitMask | Description |
| 0x0 | 5 | 0x0000001F | Cell type (GetCellType) |
| 0x5 | 11 | 0x0000FFE0 | Tile (GetTile) |
Misc global variables
| Address | Description |
| 4DEBA8 | Base address of terrain data - (Fast Passable1, Impassible2, etc.) |
