DataStructure CommandPacket
From OPU Wiki
Game Engine Commands
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Overview
The game engine processes message buffers with the following format:
| Offset | Size | Description |
| 0x0 | 4 | Message type |
The following table lists the meaning of various game engine message types. A table containing the coresponding text string (addresses) can be found at address 4E1208. Many of these messages are processed by a routine at address 0040E300. Note that this function appears to be part of the internal player class. Any out of range values cause this function to return 0. A number of cases do nothing but return 1 (these cases are 0, 29, 2C, 2D, 2E).
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Specific Message Data Formats
Following is a description of the data portion of the game engine messages according to the message type.
