Agridome

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Table of contents

Statistics

  • Common Metals Cost: low (600)
  • Rare Metals Cost: none
  • Build Time: very short
  • Tube Connection Required: yes
  • Power Required: 20
  • Size: medium-large (2x3)
  • Workers Required: 1
  • Hit Points: medium (1000)
  • Scientists Required: none
  • Armor: light

Description

Plymouth's Agridome
Plymouth's Agridome
Eden's Agridome
Eden's Agridome


A colony runs on its stomach, and the Agridome is the breadbasket that keeps your colony running. Using a variety of advanced agricultural techniques, including accelerated growth, hydroponics, genetically engineered plants, and efficient management that times harvest and replanting down to the minute, an Agridome can feed up to 40 Colonists. An Agridome not only produces enough food, but enough variety and a constant turnover of fresh products to keep your Colonists both healthy and happy.


Growth Equation

F=.15M+45

F is food, generated by M, morale

Side Notes

Note: Just like many other structures such as the Smelter and Spaceport, you can dock a cargo truck to load and unload food. This feature is useful for fulfilling objectives in Campaign games, and in multiplayer games for transferring food to another player. There is however no need to transfer food from one of your own Agridomes to another under any circumstances, as they all deposit and withdrawal food from the same pool, even if they are not physically connected.

Tales From New Terra

From his observer's seat on the overhead mechanical arm called, for some reason Jix Oltion had never figured out, a tractor, he looked out through the huge, curved, plexan windows that lined the side of the Agridome. Below him, steel disks at the end of the arm, guided by automatic controls, cut a furrow in one of the long trays of black soil that ran the length of the building. The tractor hardly needed his attention as it glided along on its overhead track. His mind was elsewhere, on the pH balance in the hydroponics tanks, flow rates on the irrigators, on next cycle's seed stocks, and on the Scout that rumbled past the window every morning like clockwork.


The bulbous craft rounded the corner on fat tires, dodging a big Cargo Truck taking a load of wheat off to storage, and slid to a halt just outside the window. As was their tradition, Duncan waved from inside the vehicle's cockpit and Jix waved back. "Your move, partner." Duncan's voice came from the comm-link on Jix's collar. Jix visualized the four-level dynachess board. "Crew to Boss-level-four. Checkmate." He could see Duncan slump in his seat. "Frag, you did it again."


Jix laughed and turned his attention back to the plow. "You big-shot scientists think farmers aren't so smart. Thank the fates I am smart, Duncan. If it wasn't for us, you lab-jockeys would be eating rocks for breakfast instead of oatmeal."

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